Spellbook
Showing spells 1153–1176 of 1400.
you point your finger at a creature, causing it to spontaneously burst into flame. the target takes 3d6 points of fire damage and catches on fire. a successful fortitude save reduces this damage by ha...
- Arcanist 2
- Sorcerer 2
- Wizard 2
the target becomes flexible regardless of its actual size and mass. it can move through areas at least half its size with no penalty for squeezing. it can move through a space at least one-quarter its...
- Alchemist 2
- Arcanist 2
- Investigator 2
- Sorcerer 2
- Witch 2
- Wizard 2
upon casting this spell, you target a living creature that has –1 or fewer hit points. that creature is automatically stabilized and does not lose any further hit points. if the creature later t...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Warpriest 0
- Witch 0
ammunition currently loaded in the target firearm is less prone to misfire. decrease the misfire range by 1 + 1 per five caster levels (maximum +5, minimum misfire 0) for the ammunition currently load...
- Arcanist 2
- Sorcerer 2
- Witch 2
- Wizard 2
a statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. in statue form, the subject gains hardness 8. the subject retains its own hit points. the subjec...
- Alchemist 6
- Arcanist 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
you cause a creature's arm to waver and prevent it from striking another creature. you can cast this spell when the target is about to make a melee attack against another creature. on a failed saving ...
- Paladin 4
you pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. if the target fails its saving throw, it takes 2d...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. living creatures in the cloud become nauseated. this condition lasts as long as the creature...
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Magus 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
a rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. this damage only occurs once, when the spell is cast. for the remainin...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Magus 2
- Ranger 2
- Sorcerer 2
- Wizard 2
this spell transforms your hands into living stone. while this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if y...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Druid 1
- Elementalist Wizard 1
- Hunter 1
- Investigator 1
- Magus 1
- Sorcerer 1
- Wizard 1
you can form an existing piece of stone into any shape that suits your purpose. while it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. there is a ...
- Arcanist 4
- Cleric 3
- Druid 3
- Elementalist Wizard 4
- Hunter 3
- Oracle 3
- Shaman 3
- Sorcerer 4
- Warpriest 3
- Wizard 4
a 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. the stone shield provides you with cover from that enemy until the beginning of...
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Magus 2
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell restores a petrified creature to its normal state, restoring life and goods. the creature must make a dc 15 fortitude save to survive the process. any petrified creature, regardless of size...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Shaman 6
- Sorcerer 6
- Witch 6
- Wizard 6
the warded creature gains resistance to blows, cuts, stabs, and slashes. the subject gains dr 10/adamantine. it ignores the first 10 points of damage each time it takes damage from a weapon, though an...
- Adept 4
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Druid 5
- Elementalist Wizard 4
- Hunter 5
- Inquisitor 4
- Magus 4
- Shaman 5
- Sorcerer 4
- Summoner 3
- Wizard 4
this spell functions like stoneskin, except you divide the duration in 10 minute intervals among the creatures touched. once the spell has prevented 10 points of damage per caster level (maximum 150 p...
- Alchemist 5
- Arcanist 5
- Druid 6
- Hunter 6
- Inquisitor 5
- Investigator 5
- Sorcerer 5
- Summoner 4
- Wizard 5
you create a huge black storm cloud in the air. each creature under the cloud must succeed on a fortitude save or be deafened for 1d4 × 10 minutes. each round you continue to concentrate, the sp...
- Cleric 9
- Druid 9
- Oracle 9
- Shaman 9
- Warpriest 9
- Witch 9
when you cast this spell, lightning spills forth from your body in all directions. the bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. any other creature...
- Arcanist 8
- Cleric 8
- Druid 8
- Elementalist Wizard 8
- Oracle 8
- Shaman 8
- Sorcerer 8
- Warpriest 8
- Witch 8
- Wizard 8
your hair animates and extends to grapple and constrict an opponent. make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your intelligence bo...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
the target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). this increase counts as an enhancement b...
- Arcanist 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Ranger 1
- Sorcerer 1
- Witch 1
- Wizard 1
you create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. this hole occupies a single 5-foot square with a depth of six inches. any creature occupying the square w...
- Arcanist 1
- Sorcerer 1
- Wizard 1