Spellbook
Showing spells 1321–1344 of 1400.
you must succeed on a melee touch attack. your touch deals 1d6 points of damage per two caster levels (maximum 10d6). you gain temporary hit points equal to the damage you deal. you can't gain more th...
- Antipaladin 3
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). like invisibility, the spell immediately ends if the subject attacks any creatu...
- Arcanist 1
- Bard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
you instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. you can make the subjects appear to be anything you wish. the subjects look, feel, and s...
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Wizard 6
you place a magical command upon a creature to seek out and destroy a single enemy that has inflicted some perceived or actual harm to the target. you designate the enemy at the time of casting, which...
- Arcanist 6
- Bard 5
- Skald 5
- Sorcerer 6
- Witch 6
- Wizard 6
you can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. you can speak in any language you know. with respect to such voices and sounds, anyone who ...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Summoner 1
- Wizard 1
when you cast this spell, you assume the form of any small or medium creature of the vermin type. if the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet,...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Druid 3
- Hunter 3
- Investigator 4
- Magus 4
- Sorcerer 4
- Witch 3
- Wizard 4
this spell functions as vermin shape i, except it also allows you to assume the form of a tiny or large creature of the vermin type. if the form you assume has any of the following abilities, you gain...
- Alchemist 5
- Arcanist 5
- Druid 4
- Hunter 4
- Investigator 5
- Magus 5
- Sorcerer 5
- Witch 4
- Wizard 5
you transform the physical makeup of a weapon as you desire. this spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass dam...
- Arcanist 3
- Bard 2
- Bloodrager 3
- Hunter 2
- Magus 3
- Ranger 2
- Skald 2
- Sorcerer 3
- Wizard 3
you throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs. you mus...
- Arcanist 5
- Bard 5
- Cleric 5
- Oracle 5
- Skald 5
- Sorcerer 5
- Warpriest 5
- Witch 5
- Wizard 5
upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. thi...
- Alchemist 4
- Investigator 4
this spell functions like legend lore, except that it works more quickly and produces some strain on you. you pose a question about some person, place, or object, then cast the spell. if the person or...
- Arcanist 7
- Shaman 7
- Sorcerer 7
- Witch 7
- Wizard 7
you overlay a realistic illusion of a terrifying hellscape upon an area. structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearan...
- Arcanist 3
- Bard 3
- Bloodrager 3
- Cleric 3
- Oracle 3
- Skald 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
this functions as fire shield, except it wreathes you in yellow or green acidic mist instead of hot or cold flames. the spell deals acid damage to attackers and protects you against acid damage. this ...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Investigator 4
- Sorcerer 4
- Summoner 4
- Wizard 4
you alter the target's voice to something else. for example, you could make the target's voice high-pitched, husky, or nasal, or change its accent to an accent you are familiar with. if this spell is ...
- Alchemist 1
- Arcanist 1
- Bard 1
- Inquisitor 1
- Investigator 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the area. this damage only...
- Arcanist 4
- Bloodrager 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Witch 4
- Wizard 4
you vomit forth a swarm of spiders that attacks all other creatures within its area. the swarm begins adjacent to you, but if no living creatures are within its area, it moves in one direction of your...
- Alchemist 2
- Investigator 2
- Witch 2
upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. as long as the twin exists, whenever you take a move action to move, the twin can move as wel...
- Alchemist 3
- Arcanist 4
- Investigator 3
- Magus 3
- Sorcerer 4
- Summoner 3
- Wizard 4