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Showing spells 1345–1368 of 1400.

Vortex

pf1e Evocation

you create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell's effect. any large or smaller creature that comes in contact with the spell effect must succeed on...

Class Levels:
  • Arcanist 7
  • Druid 7
  • Elementalist Wizard 7
  • Shaman 7
  • Sorcerer 7
  • Wizard 7
Tags:
evocation water

Wail Of The Banshee

pf1e Necromancy

when you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). the spell affects up to one creature per caster level, inflicting ...

Class Levels:
  • Arcanist 9
  • Shaman 9
  • Sorcerer 9
  • Witch 9
  • Wizard 9
Tags:
necromancy death sonic

Wake Of Light

pf1e Evocation

you and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes passage easier for good creatures but more difficult for evil creatures. this glowing trail of mist appe...

Class Levels:
  • Paladin 2
Tags:
evocation good

Walk Through Space

pf1e Conjuration

when under the effects of this spell, you can teleport up to 30 feet as a move action. you must end this movement in an unoccupied space that you can stand on within line of sight. alternatively, you ...

Class Levels:
  • Alchemist 6
  • Arcanist 7
  • Investigator 6
  • Magus 6
  • Sorcerer 7
  • Summoner 6
  • Witch 7
  • Wizard 7
Tags:
conjuration teleportation

Wall Of Fire

pf1e Evocation

an immobile, blazing curtain of shimmering violet fire springs into existence. one side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 1...

Class Levels:
  • Adept 4
  • Arcanist 4
  • Bloodrager 4
  • Druid 5
  • Elementalist Wizard 4
  • Hunter 5
  • Magus 4
  • Shaman 5
  • Sorcerer 4
  • Summoner 3
  • Wizard 4
Tags:
evocation fire

Wall Of Force

pf1e Evocation

a wall of force creates an invisible wall of pure force. the wall cannot move and is not easily destroyed. a wall of force is immune to dispel magic, although a mage's disjunction can still dispel it....

Class Levels:
  • Arcanist 5
  • Magus 5
  • Sorcerer 5
  • Wizard 5
Tags:
evocation force

Wall Of Ice

pf1e Evocation

this spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. a wall of ice cannot form in an area occupied by physical objects or creatures. its surface must ...

Class Levels:
  • Arcanist 4
  • Bloodrager 4
  • Elementalist Wizard 4
  • Magus 4
  • Sorcerer 4
  • Summoner 3
  • Wizard 4
Tags:
evocation cold

Wall Of Iron

pf1e Conjuration

you cause a flat, vertical iron wall to spring into being. the wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. the wall cannot be conjured so that it oc...

Class Levels:
  • Arcanist 6
  • Elementalist Wizard 6
  • Magus 6
  • Sorcerer 6
  • Summoner 5
  • Wizard 6
Tags:
conjuration creation

Wall Of Lava

pf1e Conjuration

this spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and composed of up to one 5-foot square per level. a wall of lava's maximum height cannot exceed half of its w...

Class Levels:
  • Arcanist 8
  • Druid 8
  • Elementalist Wizard 8
  • Sorcerer 8
  • Wizard 8
Tags:
conjuration creation earth fire

Wall Of Sound

pf1e Evocation

a translucent barrier of pure sound springs into existence. this wall is silent except for a faint hum, but bursts with discordant noise when touched by an object or creature. the wall deflects arrows...

Class Levels:
  • Arcanist 5
  • Bard 4
  • Bloodrager 4
  • Magus 4
  • Skald 4
  • Sorcerer 5
  • Wizard 5
Tags:
evocation sonic

Wall Of Stone

pf1e Conjuration

this spell creates a wall of rock that merges into adjoining rock surfaces. a wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. you can double the...

Class Levels:
  • Adept 5
  • Arcanist 5
  • Cleric 5
  • Druid 6
  • Elementalist Wizard 5
  • Hunter 6
  • Magus 5
  • Oracle 5
  • Shaman 6
  • Sorcerer 5
  • Summoner 4
  • Warpriest 5
  • Wizard 5
Tags:
conjuration creation earth

Wall Of Suppression

pf1e Abjuration

you create a wall of glittering motes that suppresses or even negates any magical effect passing through it. the wall appears to have no actual substance and does not physically obstruct or impede any...

Class Levels:
  • Arcanist 9
  • Sorcerer 9
  • Wizard 9
Tags:
abjuration

Wall Of Thorns

pf1e Conjuration

a wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. any creature forced into or attempting to move through a wall of...

Class Levels:
  • Druid 5
  • Hunter 5
  • Shaman 5
Tags:
conjuration creation

Wandering Star Motes

pf1e Illusion

you create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. the pattern clearly outlines the target and radiates light as if it were a sunrod, neg...

Class Levels:
  • Arcanist 4
  • Bard 4
  • Shaman 4
  • Skald 4
  • Sorcerer 4
  • Witch 4
  • Wizard 4
Tags:
illusion pattern light mind-affecting

Ward Of The Season

pf1e Abjuration

this spell harnesses the power of the seasons to protect the target and grant a number of bonuses. this spell has one of four different effects. the caster of the spell can select any one of the follo...

Class Levels:
  • Cleric 4
  • Druid 3
  • Hunter 3
  • Oracle 4
  • Ranger 3
  • Shaman 3
  • Warpriest 4
  • Witch 3
Tags:
abjuration

Ward The Faithful

pf1e Abjuration

all creatures within the area who worship the same god as you gain a +2 deflection bonus to ac and a +2 resistance bonus on all saves. at 12th level, these bonuses increase to +3. at 18th level, the b...

Class Levels:
  • Inquisitor 3
Tags:
abjuration

Warding Weapon

pf1e Abjuration

the focus of this spell flies upward above your head and takes a defensive position within your space. it lunges at opponents, as if guided by a martially trained hand, parrying and turning back melee...

Class Levels:
  • Arcanist 2
  • Bloodrager 1
  • Magus 1
  • Sorcerer 2
  • Summoner 2
  • Wizard 2
Tags:
abjuration

Warp Wood

pf1e Transmutation

you cause wood to bend and warp, permanently destroying its straightness, form, and strength. a warped door springs open (or becomes stuck, requiring a strength check to open, at your option). a boat ...

Class Levels:
  • Druid 2
  • Hunter 2
  • Shaman 2
Tags:
transmutation

Wartrain Mount

pf1e Enchantment

you instill the target animal with the combat training general purpose (see the handle animal skill). this supersedes the animal's previous trained purpose and any tricks it knows. when the spell ends...

Class Levels:
  • Antipaladin 1
  • Bard 2
  • Druid 2
  • Hunter 1
  • Inquisitor 1
  • Paladin 1
  • Ranger 1
  • Skald 2
Tags:
enchantment compulsion mind-affecting

Water Breathing

pf1e Transmutation

the transmuted creatures can breathe water freely. divide the duration evenly among all the creatures you touch. the spell does not make creatures unable to breathe air.

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bloodrager 3
  • Cleric 3
  • Druid 3
  • Elementalist Wizard 3
  • Hunter 3
  • Magus 3
  • Oracle 3
  • Shaman 3
  • Sorcerer 3
  • Summoner 3
  • Warpriest 3
  • Wizard 3
Tags:
transmutation

Water Walk

pf1e Transmutation

the transmuted creatures can tread on any liquid as if it were firm ground. mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch...

Class Levels:
  • Cleric 3
  • Hunter 3
  • Oracle 3
  • Ranger 3
  • Shaman 3
  • Warpriest 3
  • Witch 3
Tags:
transmutation water

Water Walk Communal

pf1e Transmutation

this spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.

Class Levels:
  • Cleric 4
  • Hunter 4
  • Oracle 4
  • Ranger 4
  • Warpriest 4
Tags:
transmutation water

Waves Of Ecstasy

pf1e Enchantment

you emanate waves of intense pleasure that cause all targets within range to falter. affected creatures are stunned for 1 round and are staggered for the remainder of the spell. a creature that makes ...

Class Levels:
  • Arcanist 7
  • Bard 6
  • Cleric 7
  • Oracle 7
  • Skald 6
  • Sorcerer 7
  • Warpriest 7
  • Witch 7
  • Wizard 7
Tags:
enchantment compulsion emotion mind-affecting

Waves Of Exhaustion

pf1e Necromancy

waves of negative energy cause all living creatures in the spell's area to become exhausted. this spell has no effect on a creature that is already exhausted.

Class Levels:
  • Arcanist 7
  • Sorcerer 7
  • Witch 7
  • Wizard 7
Tags:
necromancy