Spellbook
Showing spells 1345–1368 of 1400.
you create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell's effect. any large or smaller creature that comes in contact with the spell effect must succeed on...
- Arcanist 7
- Druid 7
- Elementalist Wizard 7
- Shaman 7
- Sorcerer 7
- Wizard 7
when you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). the spell affects up to one creature per caster level, inflicting ...
- Arcanist 9
- Shaman 9
- Sorcerer 9
- Witch 9
- Wizard 9
when under the effects of this spell, you can teleport up to 30 feet as a move action. you must end this movement in an unoccupied space that you can stand on within line of sight. alternatively, you ...
- Alchemist 6
- Arcanist 7
- Investigator 6
- Magus 6
- Sorcerer 7
- Summoner 6
- Witch 7
- Wizard 7
an immobile, blazing curtain of shimmering violet fire springs into existence. one side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 1...
- Adept 4
- Arcanist 4
- Bloodrager 4
- Druid 5
- Elementalist Wizard 4
- Hunter 5
- Magus 4
- Shaman 5
- Sorcerer 4
- Summoner 3
- Wizard 4
a wall of force creates an invisible wall of pure force. the wall cannot move and is not easily destroyed. a wall of force is immune to dispel magic, although a mage's disjunction can still dispel it....
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5
this spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. a wall of ice cannot form in an area occupied by physical objects or creatures. its surface must ...
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Magus 4
- Sorcerer 4
- Summoner 3
- Wizard 4
you cause a flat, vertical iron wall to spring into being. the wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. the wall cannot be conjured so that it oc...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Summoner 5
- Wizard 6
this spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and composed of up to one 5-foot square per level. a wall of lava's maximum height cannot exceed half of its w...
- Arcanist 8
- Druid 8
- Elementalist Wizard 8
- Sorcerer 8
- Wizard 8
a translucent barrier of pure sound springs into existence. this wall is silent except for a faint hum, but bursts with discordant noise when touched by an object or creature. the wall deflects arrows...
- Arcanist 5
- Bard 4
- Bloodrager 4
- Magus 4
- Skald 4
- Sorcerer 5
- Wizard 5
this spell creates a wall of rock that merges into adjoining rock surfaces. a wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. you can double the...
- Adept 5
- Arcanist 5
- Cleric 5
- Druid 6
- Elementalist Wizard 5
- Hunter 6
- Magus 5
- Oracle 5
- Shaman 6
- Sorcerer 5
- Summoner 4
- Warpriest 5
- Wizard 5
you create a wall of glittering motes that suppresses or even negates any magical effect passing through it. the wall appears to have no actual substance and does not physically obstruct or impede any...
- Arcanist 9
- Sorcerer 9
- Wizard 9
a wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. any creature forced into or attempting to move through a wall of...
- Druid 5
- Hunter 5
- Shaman 5
you create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. the pattern clearly outlines the target and radiates light as if it were a sunrod, neg...
- Arcanist 4
- Bard 4
- Shaman 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
this spell harnesses the power of the seasons to protect the target and grant a number of bonuses. this spell has one of four different effects. the caster of the spell can select any one of the follo...
- Cleric 4
- Druid 3
- Hunter 3
- Oracle 4
- Ranger 3
- Shaman 3
- Warpriest 4
- Witch 3
the focus of this spell flies upward above your head and takes a defensive position within your space. it lunges at opponents, as if guided by a martially trained hand, parrying and turning back melee...
- Arcanist 2
- Bloodrager 1
- Magus 1
- Sorcerer 2
- Summoner 2
- Wizard 2
you instill the target animal with the combat training general purpose (see the handle animal skill). this supersedes the animal's previous trained purpose and any tricks it knows. when the spell ends...
- Antipaladin 1
- Bard 2
- Druid 2
- Hunter 1
- Inquisitor 1
- Paladin 1
- Ranger 1
- Skald 2
the transmuted creatures can breathe water freely. divide the duration evenly among all the creatures you touch. the spell does not make creatures unable to breathe air.
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Elementalist Wizard 3
- Hunter 3
- Magus 3
- Oracle 3
- Shaman 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
the transmuted creatures can tread on any liquid as if it were firm ground. mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects' feet hover an inch...
- Cleric 3
- Hunter 3
- Oracle 3
- Ranger 3
- Shaman 3
- Warpriest 3
- Witch 3
you emanate waves of intense pleasure that cause all targets within range to falter. affected creatures are stunned for 1 round and are staggered for the remainder of the spell. a creature that makes ...
- Arcanist 7
- Bard 6
- Cleric 7
- Oracle 7
- Skald 6
- Sorcerer 7
- Warpriest 7
- Witch 7
- Wizard 7