Spellbook
Showing spells 829–840 of 1401.
this spell curses the creature touched, making it inimical to the natural world. all animals have an initial attitude of hostile toward the target. familiars, being magical beasts, are not affected by...
- Druid 3
- Hunter 3
- Witch 3
with a gesture, this spell allows you to dismiss even the foulest or most distinctive scents. when cast, the targeted creatures or objects lose all natural and unnatural odors. a creature under the ef...
- Alchemist 1
- Druid 1
- Hunter 1
- Investigator 1
- Ranger 1
the target's actions and words fail to impress. the target of this spell takes a –10 penalty on any bluff, diplomacy, and intimidate checks as well as any performance combat checks it attempts.
- Arcanist 1
- Bard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you radiate the unearthly grace of a nereid. if you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your armor class and cmd equ...
- Druid 1
- Hunter 1
- Witch 1
you detoxify any sort of venom in the creature or object touched. if the target is a creature, you must make a caster level check (1d20 + caster level) against the dc of each poison affecting the targ...
- Adept 3
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 3
- Hunter 3
- Inquisitor 4
- Oracle 4
- Paladin 4
- Ranger 3
- Shaman 4
- Skald 4
- Warpriest 4
- Witch 4
you send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.the nightmare prevents restful sleep and causes 1d10 points of damage. the ...
- Alchemist 5
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
this spell creates an unearthly and infectious song that seductively summons all who hear it. nixie's lure affects a maximum of 24 hit dice of creatures. creatures in the area who fail their saves are...
- Arcanist 3
- Bard 4
- Druid 3
- Hunter 3
- Skald 4
- Sorcerer 3
- Summoner 4
- Witch 3
- Wizard 3
the warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. nondetection also prevents location by such magic i...
- Alchemist 3
- Antipaladin 3
- Arcanist 3
- Hunter 4
- Inquisitor 3
- Ranger 4
- Sorcerer 3
- Summoner 3
- Wizard 3