Spellbook
Showing spells 169–192 of 1400.
you fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. the creature gains the nauseated condition for the duration of the spel...
- Bard 2
- Skald 2
upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. th...
- Alchemist 6
- Investigator 6
your touch progressively transmutes the substance of creatures you touch into stone. once per round, you may deliver a touch attack that inflicts 1d4 points of dexterity damage and slows the target (a...
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Sorcerer 4
- Wizard 4
this spell calls the nearest wild animal of a particular type you designate (provided the animal's cr is equal to or less than your caster level) to seek you out. the animal moves toward you under its...
- Druid 1
- Hunter 1
- Ranger 1
this spell functions as instant summons, except it can only summon a construct you control. for constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must b...
- Arcanist 8
- Cleric 8
- Oracle 8
- Sorcerer 8
- Warpriest 8
- Wizard 8
immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. the bolt...
- Druid 3
- Hunter 3
- Shaman 3
this spell soothes and quiets animals, rendering them docile and harmless. only ordinary animals (those with intelligence scores of 1 or 2) can be affected by this spell. all the subjects must be of t...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
this spell calms agitated creatures. you have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. creatures so affected cann...
- Bard 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Shaman 2
- Skald 2
- Warpriest 2
you can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. the barrier appears as a crackling sphere of light and fire that i...
- Arcanist 3
- Bard 3
- Druid 2
- Elementalist Wizard 3
- Hunter 2
- Ranger 2
- Skald 3
- Sorcerer 3
- Wizard 3
you summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. the dense cloud of vermin gives you partial concealment against ranged attacks. any creature that make...
- Druid 4
- Hunter 4
- Witch 4
you compel the target to beg for forgiveness. on a failed save, the target cowers with fear. on a successful save, it is shaken for 1 round. each round on its turn, a cowering subject may attempt a ne...
- Inquisitor 2
the transmuted creature becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to dexterity, adding the usual benefits to ac, reflex saves, and other uses of the dexter...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bard 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Magus 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Wizard 2
the affected creature becomes frightened. if the subject succeeds on a will save, it is shaken for 1 round. creatures with 6 or more hd are immune to this effect. cause fear counters and dispels remov...
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bard 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended objects in the area. on your turn in each of the next 2 rounds, ...
- Arcanist 7
- Sorcerer 7
- Wizard 7
the subject's grip and footing become sure, granting a +4 competence bonus on climb checks, on acrobatics checks to balance, and to cmd against bull rush, drag, reposition, and trip attempts. while af...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Investigator 2
- Sorcerer 2
- Wizard 2
this spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Witch 7
- Wizard 6
a floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. this chain is a medium object that has a 10-foot reach. physical attacks cannot hit o...
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Oracle 3
- Sorcerer 3
- Warpriest 3
- Wizard 3