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Showing spells 169–192 of 1400.

Cackling Skull

pf1e Illusion

this spell functions as magic mouth, except rather than creating an illusory mouth on any surface, it affects a skull. in addition, when the skull's magic is triggered, it releases wild and unnerving ...

Class Levels:
  • Witch 3
Tags:
illusion glamer

Cacophonous Call

pf1e Enchantment

you fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. the creature gains the nauseated condition for the duration of the spel...

Class Levels:
  • Bard 2
  • Skald 2
Tags:
enchantment compulsion mind-affecting

Cacophonous Call Mass

pf1e Enchantment

this spell functions as cacophonous call, except that it affects multiple creatures.

Class Levels:
  • Bard 5
  • Skald 5
Tags:
enchantment compulsion mind-affecting

Caging Bomb Admixture

pf1e Evocation

upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration. th...

Class Levels:
  • Alchemist 6
  • Investigator 6
Tags:
evocation force

Calcific Touch

pf1e Transmutation

your touch progressively transmutes the substance of creatures you touch into stone. once per round, you may deliver a touch attack that inflicts 1d4 points of dexterity damage and slows the target (a...

Class Levels:
  • Arcanist 4
  • Bloodrager 4
  • Elementalist Wizard 4
  • Sorcerer 4
  • Wizard 4
Tags:
transmutation earth

Call Animal

pf1e Enchantment

this spell calls the nearest wild animal of a particular type you designate (provided the animal's cr is equal to or less than your caster level) to seek you out. the animal moves toward you under its...

Class Levels:
  • Druid 1
  • Hunter 1
  • Ranger 1
Tags:
enchantment compulsion mind-affecting

Call Construct

pf1e Conjuration

this spell functions as instant summons, except it can only summon a construct you control. for constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must b...

Class Levels:
  • Arcanist 8
  • Cleric 8
  • Oracle 8
  • Sorcerer 8
  • Warpriest 8
  • Wizard 8
Tags:
conjuration teleportation

Call Lightning

pf1e Evocation

immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. the bolt...

Class Levels:
  • Druid 3
  • Hunter 3
  • Shaman 3
Tags:
evocation electricity

Call Lightning Storm

pf1e Evocation

this spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.

Class Levels:
  • Druid 5
  • Hunter 5
  • Shaman 5
Tags:
evocation electricity

Calm Animals

pf1e Enchantment

this spell soothes and quiets animals, rendering them docile and harmless. only ordinary animals (those with intelligence scores of 1 or 2) can be affected by this spell. all the subjects must be of t...

Class Levels:
  • Druid 1
  • Hunter 1
  • Ranger 1
  • Shaman 1
Tags:
enchantment compulsion emotion mind-affecting

Calm Emotions

pf1e Enchantment

this spell calms agitated creatures. you have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. creatures so affected cann...

Class Levels:
  • Bard 2
  • Cleric 2
  • Inquisitor 2
  • Oracle 2
  • Shaman 2
  • Skald 2
  • Warpriest 2
Tags:
enchantment compulsion emotion mind-affecting

Campfire Wall

pf1e Evocation

you can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. the barrier appears as a crackling sphere of light and fire that i...

Class Levels:
  • Arcanist 3
  • Bard 3
  • Druid 2
  • Elementalist Wizard 3
  • Hunter 2
  • Ranger 2
  • Skald 3
  • Sorcerer 3
  • Wizard 3
Tags:
evocation fire light

Cape Of Wasps

pf1e Conjuration

you summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. the dense cloud of vermin gives you partial concealment against ranged attacks. any creature that make...

Class Levels:
  • Druid 4
  • Hunter 4
  • Witch 4
Tags:
conjuration summoning

Cast Out

pf1e Abjuration

with a melee touch attack you blast a single creature and disrupt any magic controlling it. the target takes 2d8 points of damage + 1 point per caster level (maximum +15). in addition, you make a disp...

Class Levels:
  • Inquisitor 3
Tags:
abjuration

Castigate

pf1e Enchantment

you compel the target to beg for forgiveness. on a failed save, the target cowers with fear. on a successful save, it is shaken for 1 round. each round on its turn, a cowering subject may attempt a ne...

Class Levels:
  • Inquisitor 2
Tags:
enchantment compulsion emotion fear language-dependent mind-affecting

Castigate Mass

pf1e Enchantment

this spell functions as castigate, except it affects many creatures.

Class Levels:
  • Inquisitor 5
Tags:
enchantment compulsion emotion fear language-dependent mind-affecting

Cat's Grace

pf1e Transmutation

the transmuted creature becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to dexterity, adding the usual benefits to ac, reflex saves, and other uses of the dexter...

Class Levels:
  • Adept 2
  • Alchemist 2
  • Arcanist 2
  • Bard 2
  • Bloodrager 2
  • Druid 2
  • Hunter 2
  • Magus 2
  • Ranger 2
  • Skald 2
  • Sorcerer 2
  • Summoner 2
  • Wizard 2
Tags:
transmutation

Cat's Grace Mass

pf1e Transmutation

this spell functions like cat's grace, except that it affects multiple creatures.

Class Levels:
  • Arcanist 6
  • Bard 6
  • Druid 6
  • Hunter 6
  • Magus 6
  • Skald 6
  • Sorcerer 6
  • Summoner 4
  • Wizard 6
Tags:
transmutation

Cause Fear

pf1e Necromancy

the affected creature becomes frightened. if the subject succeeds on a will save, it is shaken for 1 round. creatures with 6 or more hd are immune to this effect. cause fear counters and dispels remov...

Class Levels:
  • Adept 1
  • Antipaladin 1
  • Arcanist 1
  • Bard 1
  • Bloodrager 1
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Shaman 1
  • Skald 1
  • Sorcerer 1
  • Warpriest 1
  • Witch 1
  • Wizard 1
Tags:
necromancy emotion fear mind-affecting

Caustic Eruption

pf1e Conjuration

acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended objects in the area. on your turn in each of the next 2 rounds, ...

Class Levels:
  • Arcanist 7
  • Sorcerer 7
  • Wizard 7
Tags:
conjuration creation acid

Certain Grip

pf1e Transmutation

the subject's grip and footing become sure, granting a +4 competence bonus on climb checks, on acrobatics checks to balance, and to cmd against bull rush, drag, reposition, and trip attempts. while af...

Class Levels:
  • Alchemist 2
  • Arcanist 2
  • Bloodrager 2
  • Druid 2
  • Hunter 2
  • Investigator 2
  • Sorcerer 2
  • Wizard 2
Tags:
transmutation

Chain Lightning

pf1e Evocation

this spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to...

Class Levels:
  • Arcanist 6
  • Elementalist Wizard 6
  • Magus 6
  • Sorcerer 6
  • Witch 7
  • Wizard 6
Tags:
evocation electricity

Chain Of Perdition

pf1e Evocation

a floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. this chain is a medium object that has a 10-foot reach. physical attacks cannot hit o...

Class Levels:
  • Arcanist 3
  • Bloodrager 3
  • Cleric 3
  • Oracle 3
  • Sorcerer 3
  • Warpriest 3
  • Wizard 3
Tags:
evocation force

Chains Of Fire

pf1e Evocation

this spell functions like chain lightning, except as noted above, and the spell deals fire damage instead of electricity damage.

Class Levels:
  • Arcanist 6
  • Magus 6
  • Sorcerer 6
  • Wizard 6
Tags:
evocation fire