Spellbook
Showing spells 997–1008 of 1401.
you coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. you gain dr 5/piercing, as well as a +4 circumstance bonus to your cmd against disarm att...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Druid 3
- Hunter 3
- Investigator 3
- Sorcerer 3
- Wizard 3
this abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. the subject gains resist energy 10 against t...
- Adept 2
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Elementalist Wizard 2
- Hunter 1
- Inquisitor 2
- Oracle 2
- Paladin 2
- Ranger 1
- Shaman 2
- Sorcerer 2
- Summoner 2
- Warpriest 2
- Wizard 2
this spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
- Alchemist 3
- Arcanist 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Investigator 3
- Oracle 3
- Paladin 3
- Ranger 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
you imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.resistance can be made permanent with a permanency spell.
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Paladin 1
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0
you speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. the target must save once each round on your turn, and the effects grow stronger for each saving thro...
- Arcanist 7
- Bard 5
- Skald 5
- Sorcerer 7
- Wizard 7
you must have a melee weapon in hand to cast this spell. on a successful melee attack, your weapon resounds with a thunderous clash. the target takes 1d6 points of sonic damage. your weapon is not har...
- Antipaladin 4
- Inquisitor 5
- Paladin 4
you place a curse upon a dead creature that bars its spirit from returning. anyone casting a spell that would communicate with the dead creature, return it to life, or turn it into an undead creature ...
- Cleric 4
- Druid 5
- Hunter 5
- Oracle 4
- Shaman 5
- Warpriest 4
- Witch 5
this spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. if this spell is used to dispel a permanent negative level, it has ...
- Adept 4
- Alchemist 4
- Cleric 4
- Inquisitor 4
- Oracle 4
- Paladin 4
- Shaman 4
- Warpriest 4
this spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. greater restoration also dispels all magical effects pe...
- Cleric 7
- Oracle 7
- Shaman 7
- Warpriest 7
lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. it also eliminates a...
- Alchemist 2
- Cleric 2
- Druid 2
- Hunter 2
- Inquisitor 2
- Oracle 2
- Paladin 1
- Shaman 2
- Warpriest 2
you grow flesh on a decomposed or skeletonized corpse of a medium or smaller creature, providing it with sufficient flesh that it can be animated as a zombie rather than a skeleton. the corpse looks a...
- Arcanist 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1