Spellbook
Showing spells 1105–1116 of 1401.
this spell creates the visual illusion of an object, creature, or force, as visualized by you. the illusion does not create sound, smell, texture, or temperature. you can move the image within the lim...
- Arcanist 1
- Bard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
you imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. each round on your turn, you can decide to use the scarf to defend you...
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
simulacrum creates an illusory duplicate of any creature. the duplicate creature is partially real and formed from ice or snow. it appears to be the same as the original, but it has only half of the r...
- Arcanist 7
- Sorcerer 7
- Summoner 5
- Wizard 7
this spell functions as simulacrum, except you can't create a simulacrum of a creature whose hd or levels exceed your caster level, and it has no magical abilities. the creature is not under your cont...
- Arcanist 4
- Sorcerer 4
- Wizard 4
a blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. a successful fortitude save halves the fire dama...
- Arcanist 6
- Druid 6
- Elementalist Wizard 6
- Hunter 6
- Magus 6
- Sorcerer 6
- Wizard 6
you cause your own skin to peel off your body and animate as a magical creature you control. you may project your consciousness to your animated skin or return it to your actual body as a standard act...
- Alchemist 2
- Arcanist 2
- Investigator 2
- Sorcerer 2
- Witch 2
- Wizard 2
you can attempt to slay any one living creature. when you cast this spell, your hand seethes with eerie dark fire. you must succeed on a melee touch attack to touch the target. the target takes 12d6 p...
- Antipaladin 4
- Cleric 5
- Oracle 5
- Shaman 6
- Warpriest 5
- Witch 6
a sleep spell causes a magical slumber to come upon 4 hd of creatures. creatures with the fewest hd are affected first. among creatures with equal hd, those who are closest to the spell's point of ori...
- Adept 1
- Arcanist 1
- Bard 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you compel an unconscious or sleeping creature to rise and move in a half-awake state. the target creature staggers about if led or guided, but remains helpless for all other purposes. the subject mov...
- Inquisitor 4
- Witch 4
driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. a creature can walk within or through the area of sleet at half normal speed with a dc 10 acroba...
- Arcanist 3
- Bloodrager 3
- Druid 3
- Elementalist Wizard 3
- Hunter 3
- Magus 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
you create a low-cresting wave of water that carries the target along the surface of water or the ground. when moving across level ground, the target's speed increases by 10 feet. if going downhill, s...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Ranger 2
- Sorcerer 2
- Wizard 2
an affected creature moves and attacks at a drastically slowed rate. creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (n...
- Arcanist 3
- Bard 3
- Bloodrager 3
- Magus 3
- Skald 3
- Sorcerer 3
- Summoner 2
- Wizard 3