Spellbook
Showing spells 1165–1176 of 1400.
you can form an existing piece of stone into any shape that suits your purpose. while it's possible to make crude coffers, doors, and so forth with stone shape, fine detail isn't possible. there is a ...
- Arcanist 4
- Cleric 3
- Druid 3
- Elementalist Wizard 4
- Hunter 3
- Oracle 3
- Shaman 3
- Sorcerer 4
- Warpriest 3
- Wizard 4
a 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. the stone shield provides you with cover from that enemy until the beginning of...
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Magus 2
- Oracle 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell restores a petrified creature to its normal state, restoring life and goods. the creature must make a dc 15 fortitude save to survive the process. any petrified creature, regardless of size...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Shaman 6
- Sorcerer 6
- Witch 6
- Wizard 6
the warded creature gains resistance to blows, cuts, stabs, and slashes. the subject gains dr 10/adamantine. it ignores the first 10 points of damage each time it takes damage from a weapon, though an...
- Adept 4
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Druid 5
- Elementalist Wizard 4
- Hunter 5
- Inquisitor 4
- Magus 4
- Shaman 5
- Sorcerer 4
- Summoner 3
- Wizard 4
this spell functions like stoneskin, except you divide the duration in 10 minute intervals among the creatures touched. once the spell has prevented 10 points of damage per caster level (maximum 150 p...
- Alchemist 5
- Arcanist 5
- Druid 6
- Hunter 6
- Inquisitor 5
- Investigator 5
- Sorcerer 5
- Summoner 4
- Wizard 5
you create a huge black storm cloud in the air. each creature under the cloud must succeed on a fortitude save or be deafened for 1d4 × 10 minutes. each round you continue to concentrate, the sp...
- Cleric 9
- Druid 9
- Oracle 9
- Shaman 9
- Warpriest 9
- Witch 9
when you cast this spell, lightning spills forth from your body in all directions. the bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. any other creature...
- Arcanist 8
- Cleric 8
- Druid 8
- Elementalist Wizard 8
- Oracle 8
- Shaman 8
- Sorcerer 8
- Warpriest 8
- Witch 8
- Wizard 8
your hair animates and extends to grapple and constrict an opponent. make a grapple check against the target using your caster level as the base attack bonus plus a bonus equal to your intelligence bo...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
the target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). this increase counts as an enhancement b...
- Arcanist 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Ranger 1
- Sorcerer 1
- Witch 1
- Wizard 1
you create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. this hole occupies a single 5-foot square with a depth of six inches. any creature occupying the square w...
- Arcanist 1
- Sorcerer 1
- Wizard 1