Spellbook
Showing spells 313–336 of 1400.
electrical energy floods your body, shocking the next creature that touches you. any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster leve...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Investigator 2
- Magus 2
- Sorcerer 2
- Wizard 2
the target becomes temporarily immune to disease. any disease to which it is exposed during the spell's duration does not affect the target until the spell's duration has expired. if the target is cur...
- Alchemist 2
- Cleric 2
- Druid 2
- Hunter 2
- Inquisitor 2
- Investigator 2
- Oracle 2
- Paladin 2
- Ranger 2
- Warpriest 2
- Witch 1
you override the target's ability to feel pain. pain effects (such as pain strike** and symbol of pain) do not affect the target until this spell's duration has expired. this does not negate any physi...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
the subject becomes temporarily immune to poison. any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has e...
- Adept 2
- Alchemist 2
- Bard 2
- Cleric 2
- Druid 2
- Hunter 1
- Inquisitor 2
- Oracle 2
- Paladin 2
- Ranger 1
- Shaman 2
- Skald 2
- Warpriest 2
- Witch 2
this spell functions like delay poison, except you divide the duration in 1-hour intervals among the creatures touched.
- Alchemist 3
- Bard 3
- Cleric 3
- Druid 3
- Hunter 3
- Inquisitor 3
- Investigator 3
- Oracle 3
- Paladin 3
- Ranger 3
- Skald 3
- Warpriest 3
- Witch 3
this spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. the burst of flame deals 1d6 points of fire damage per caster level (maximu...
- Arcanist 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
when you consume this extract, you quickly consume another extract of your choice—this second extract's effects do not come into effect until a later point. you must consume this second, compani...
- Alchemist 5
- Investigator 5
the target becomes so distracted by an overblown sense of its worth that it takes a –2 penalty on attacks and skill checks. however, this feeling also gives the target a +2 morale bonus on saves...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
this spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out. a successful will save negates the suggestion...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
you speak out against a single creature within line of sight and turn possible allies against it by drawing upon the power of your voice and conviction. creatures in the area who can see the denounced...
- Bard 4
- Inquisitor 4
- Skald 4
this spell imbues an area with negative energy. the dc to resist negative channeled energy within this area gains a +3 profane bonus. every undead creature entering a desecrated area gains a +1 profan...
- Antipaladin 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
this spell makes the ammunition in the target firearm is prone to misfire. increase the misfire range by 1 + 1 per five caster levels (maximum +5) for the ammunition currently loaded into that firearm...
- Arcanist 2
- Sorcerer 2
- Witch 2
- Wizard 2
you attempt to destroy any one robot in range. when you cast this spell, your hand crackles with electricity. you must succeed at a ranged touch attack to affect the target. the target takes 12d6 poin...
- Arcanist 6
- Druid 5
- Hunter 5
- Sorcerer 6
- Wizard 6
this spell instantly delivers 10 points of damage per caster level. if the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). if t...
- Cleric 7
- Oracle 7
- Shaman 8
- Warpriest 7
- Witch 8
you can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. you must think of a kind of animal or plant when using the spell, but you can chang...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
this spell functions like detect evil, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items, and you are vulnerable to an overwhel...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
you can sense the presence of evil. the amount of information revealed depends on how long you study a particular area or subject.1st round: presence or absence of evil.2nd round: number of evil auras...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
this spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhel...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
this spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming...
- Adept 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Warpriest 1
you detect magical auras. the amount of information revealed depends on how long you study a particular area or subject.1st roundpresence or absence of magical auras.2nd roundnumber of different magic...
- Adept 0
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Magus 0
- Oracle 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0
you determine whether a creature, object, or area has been poisoned or is poisonous. you can determine the exact type of poison with a dc 20 wisdom check. a character with the craft (alchemy) skill ma...
- Antipaladin 1
- Arcanist 0
- Cleric 0
- Druid 0
- Hunter 0
- Inquisitor 0
- Oracle 0
- Paladin 1
- Ranger 1
- Sorcerer 0
- Warpriest 0
- Witch 0
- Wizard 0