Spellbook
Showing spells 529–552 of 1401.
the subject and all its gear become insubstantial, misty, and translucent. its material armor (including natural armor) becomes worthless, though its size, dexterity, deflection bonuses, and armor bon...
- Alchemist 3
- Arcanist 3
- Bard 3
- Elementalist Wizard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3
casting a gate spell has two effects. first, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direc...
- Arcanist 9
- Cleric 9
- Elementalist Wizard 9
- Oracle 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
a lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you. the creature must have 7 or fewer hd and be able...
- Arcanist 4
- Bard 3
- Inquisitor 4
- Skald 3
- Sorcerer 4
- Witch 4
- Wizard 4
this spell functions similarly to lesser geas, except that it affects a creature of any hd and allows no saving throw.if the subject is prevented from obeying the geas/quest for 24 hours, it takes a &...
- Arcanist 6
- Bard 6
- Cleric 6
- Inquisitor 5
- Oracle 6
- Skald 6
- Sorcerer 6
- Warpriest 6
- Witch 6
- Wizard 6
you preserve the remains of a dead creature so that they do not decay. doing so effectively extends the time limit on raising that creature from the dead (see raise dead). days spent under the influen...
- Arcanist 3
- Cleric 2
- Oracle 2
- Shaman 2
- Sorcerer 3
- Warpriest 2
- Witch 2
- Wizard 3
getaway teleports you and allies you designate at the time of casting to a predetermined location. you must initially cast the spell at that location—all creatures affected by the spell must be ...
- Arcanist 6
- Bard 6
- Skald 6
- Sorcerer 6
- Wizard 6
you cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and exposing nearby creatures to searing droplets as its spray falls back to t...
- Arcanist 5
- Druid 4
- Elementalist Wizard 5
- Hunter 4
- Magus 5
- Sorcerer 5
- Wizard 5
ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. you choose what type of sound ghost sound creates when casting it and cannot thereafter...
- Adept 0
- Arcanist 0
- Bard 0
- Magus 0
- Skald 0
- Sorcerer 0
- Wizard 0
this spell conjures a large, quasi-real, wolflike creature made of roiling black smoke. it functions as phantom steed, except as noted above. in addition, the creature radiates an aura of fear. any cr...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Summoner 2
- Wizard 4
the target coalesces into a semi-physical form for a short period of time. while subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage fr...
- Bard 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Paladin 1
- Shaman 2
- Skald 2
- Warpriest 2
you make yourself—including clothing, armor, weapons, and equipment—appear translucent like a ghost. any mundane or magical disguise on you is affected by this illusion as well; for exampl...
- Alchemist 2
- Arcanist 2
- Bard 2
- Inquisitor 2
- Investigator 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.a paralyzed subject exudes a carrion ste...
- Arcanist 2
- Bloodrager 2
- Sorcerer 2
- Wizard 2
when you cast this spell you can assume the form of any large humanoid creature of the giant subtype. once you assume your new form, you gain the following abilities: a +6 size bonus to strength, a &n...
- Alchemist 6
- Arcanist 7
- Sorcerer 7
- Wizard 7
this spell functions as giant form i except that it also allows you to assume the form of any huge creature of the giant type. you gain the following abilities: a +8 size bonus to strength, a –2...
- Arcanist 8
- Sorcerer 8
- Wizard 8
you turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a s...
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Shaman 4
- Warpriest 4
you give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. choose one benefit for all targets of this spell. this spell has no effect on sahuag...
- Arcanist 5
- Cleric 4
- Oracle 4
- Sorcerer 5
- Warpriest 4
- Wizard 5
you take no damage from falls (as if from feather fall). in addition, you can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. you cannot use t...
- Arcanist 2
- Druid 2
- Elementalist Wizard 2
- Hunter 1
- Ranger 1
- Shaman 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
a cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. all within the area ar...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Witch 2
- Wizard 2
an immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. the area or effect of any such spells does not include the area of the lesser globe o...
- Arcanist 4
- Sorcerer 4
- Wizard 4
you create one or more bolts of negative energy infused with shadow pulled from the shadow plane. you can fire one bolt, plus one for every four levels beyond 5th (to a maximum of three bolts at 13th ...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Witch 3
- Wizard 3