Spellbook
Showing spells 673–696 of 1401.
this spell transforms your body into living iron, which grants you several powerful resistances and abilities. you gain damage reduction 15/adamantine. you are immune to blindness, critical hits, abil...
- Arcanist 8
- Elementalist Wizard 8
- Sorcerer 8
- Wizard 8
this spell causes a brushy beard of stiff iron to erupt from the face of a willing target. the ironbeard grants a +1 armor bonus to ac, and this bonus stacks with any armor worn by the creature. the i...
- Antipaladin 1
- Cleric 1
- Hunter 1
- Magus 1
- Oracle 1
- Paladin 1
- Ranger 1
- Warpriest 1
your skin hardens and takes on the color and texture of rough iron. you gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered t...
- Alchemist 2
- Antipaladin 2
- Bloodrager 2
- Cleric 2
- Druid 2
- Hunter 2
- Investigator 2
- Oracle 2
- Paladin 2
- Ranger 2
- Warpriest 2
- Witch 2
the spell's area of effect floods with dangerous radiation. the strength of the radiation you create depends on your caster level, as detailed below. the central irradiated area is always a 10-foot-ra...
- Arcanist 3
- Cleric 3
- Druid 4
- Hunter 4
- Magus 3
- Oracle 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Witch 3
- Wizard 3
the subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. the spell effect makes it impossible for the subject to do anything other than caper and pr...
- Arcanist 8
- Bard 6
- Shaman 8
- Skald 6
- Sorcerer 8
- Witch 8
- Wizard 8
you cause the target to become invisible and silent, but only to his allies. any creature with an attitude of indifferent or worse toward the target, and any creature that wishes the target harm, can ...
- Antipaladin 3
- Arcanist 3
- Bard 3
- Inquisitor 3
- Skald 3
- Sorcerer 3
- Witch 3
- Wizard 3
you cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. this causes the target to become jittery and unable to stay still, forcing it to constantly move and twit...
- Arcanist 2
- Bard 1
- Skald 1
- Sorcerer 2
- Wizard 2
the creature you designate is surrounded by a glowing red aura of vengeful fate. once per round when the target makes an attack or casts a spell, it must succeed at a fortitude saving throw with a dc ...
- Cleric 7
- Oracle 7
- Warpriest 7
your inspired words overwhelm others with transcendental bliss. all allies within the area of effect are freed from any harmful emotion effects. the spell also cures 1d4 points of intelligence, wisdom...
- Arcanist 7
- Bard 5
- Cleric 6
- Oracle 6
- Skald 5
- Sorcerer 7
- Warpriest 6
- Wizard 7
the subject gets a +10 enhancement bonus on acrobatics checks made to attempt high jumps or long jumps. the enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster l...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Ranger 1
- Sorcerer 1
- Summoner 1
- Wizard 1
when you cast this spell, a spectral force binds a broken weapon together, relieving the broken condition for a short time. while under the effects of this spell, an item with the broken condition suf...
- Arcanist 1
- Bard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Summoner 1
- Witch 1
- Wizard 1
this spell makes a weapon magically keen, improving its ability to deal telling blows. this transmutation doubles the threat range of the weapon. a threat range of 20 becomes 19–20, a threat ran...
- Arcanist 3
- Bloodrager 3
- Inquisitor 3
- Magus 3
- Sorcerer 3
- Wizard 3
the subject gains a +2 competence bonus on perception checks and gains low-light vision. subjects that have low-light vision double the distance they can see under the effects of this spell.
- Alchemist 1
- Druid 1
- Hunter 1
- Investigator 1
- Ranger 1
you imbue an arrow with your power and throw it at a target up to 100 feet away. make a ranged attack roll. if it hits, the target takes damage from the arrow as if you had hit it with a single unarme...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you place your spirit in a receptive state so when you confirm a critical hit against a living enemy or reduce a living enemy to 0 or fewer hit points, you can steal some of that creature's ki. this r...
- Arcanist 3
- Cleric 3
- Oracle 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
with a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. the target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1 round; a successf...
- Arcanist 7
- Bard 5
- Skald 5
- Sorcerer 7
- Wizard 7
this spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attacker's weapon. after making a successful melee attack against the ...
- Alchemist 2
- Arcanist 2
- Investigator 2
- Sorcerer 2
- Wizard 2
you compel an enemy to come and fight you. on its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any movement that would provoke attacks of opportuni...
- Paladin 1
knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock. when you complete the casting of this spell, make a caster level check against the dc of the lock wi...
- Arcanist 2
- Inquisitor 2
- Sorcerer 2
- Wizard 2