Spellbook
Showing spells 409–420 of 1401.
upon completing the casting of this spell, elemental energy infuses your hands. choose an energy type: acid, cold, electricity, or fire. you gain a melee touch attack causing 1d6 points of damage of t...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Investigator 2
- Magus 2
- Sorcerer 2
- Wizard 2
this spell slows the metabolism and other bodily functions of a creature for a short amount of time. the target is staggered and moves at half its normal speed (round down to the next 5-foot increment...
- Arcanist 1
- Druid 1
- Hunter 1
- Shaman 1
- Sorcerer 1
- Witch 1
- Wizard 1
a creature protected by endure elements suffers no harm from being in a hot or cold environment. it can exist comfortably in conditions between –50 and 140 degrees fahrenheit without having to m...
- Adept 1
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Paladin 1
- Ranger 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.
- Alchemist 3
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Investigator 3
- Oracle 2
- Paladin 2
- Ranger 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
you grab a creature with telekinesis and use it to batter nearby opponents or objects. you must target a specific creature when casting this spell and once you select that creature you cannot switch t...
- Arcanist 6
- Sorcerer 6
- Wizard 6
you cut out an enemy's heart and consume it, absorbing that enemy's power as your own. as part of casting this spell, you perform a coup de grace with a slashing weapon on a helpless, living adjacent ...
- Adept 2
- Antipaladin 2
- Cleric 2
- Oracle 2
- Warpriest 2
- Witch 2
this spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. twenty-four hours after gaining them, the subject must make a fortitude saving throw (dc = en...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
this spell transforms any ammunition fired by the target ranged siege engine into ammunition made of pure energy. when casting the spell, the caster picks a one of the following energy types: acid, co...
- Arcanist 5
- Sorcerer 5
- Summoner 5
- Wizard 5
you point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. you must make a ranged touch attack to hit. if you hit, the subject gain...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Witch 4
- Wizard 4
this spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. this increase changes the creature's size category to the next larger one. the target gain...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Summoner 1
- Witch 1
- Wizard 1