Spellbook
Showing spells 817–840 of 1401.
this spell functions as monstrous physique iii except it allows you to use more abilities. if the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb...
- Alchemist 6
- Arcanist 6
- Investigator 6
- Magus 6
- Sorcerer 6
- Wizard 6
you invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. if the target fails its save, it is dazed for 1 round, dropping held items as its nails and teeth elongate and...
- Arcanist 4
- Bloodrager 4
- Druid 4
- Hunter 4
- Sorcerer 4
- Witch 4
- Wizard 4
you summon a light horse or a pony (your choice) to serve you as a mount. the steed serves willingly and well. the mount comes with a bit and bridle and a riding saddle.
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Summoner 1
- Witch 1
- Wizard 1
move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth.in no event can rock formations be collapsed or moved. the area to be...
- Arcanist 6
- Druid 6
- Elementalist Wizard 6
- Hunter 6
- Sorcerer 6
- Wizard 6
you create a small minion out of mud, and it obeys your commands. the mud buddy has ac 12, 10 hit points, strength 5, and a speed of 30 feet. it can perform any tasks an unseen servant can, plus any s...
- Arcanist 2
- Druid 2
- Hunter 2
- Sorcerer 2
- Witch 2
- Wizard 2
when you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. if the mudball hits, the target is blinded. each round at the beginning of ...
- Arcanist 1
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Sorcerer 1
- Witch 1
- Wizard 1
you give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. the target attacks its nearest ally on its next turn with a melee weapon or natural weapon. if ne...
- Antipaladin 1
- Cleric 1
- Oracle 1
- Warpriest 1
you imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. when used against the selected creatur...
- Arcanist 4
- Hunter 3
- Inquisitor 4
- Ranger 3
- Sorcerer 4
- Witch 4
- Wizard 4
this spell curses the creature touched, making it inimical to the natural world. all animals have an initial attitude of hostile toward the target. familiars, being magical beasts, are not affected by...
- Druid 3
- Hunter 3
- Witch 3
with a gesture, this spell allows you to dismiss even the foulest or most distinctive scents. when cast, the targeted creatures or objects lose all natural and unnatural odors. a creature under the ef...
- Alchemist 1
- Druid 1
- Hunter 1
- Investigator 1
- Ranger 1
the target's actions and words fail to impress. the target of this spell takes a –10 penalty on any bluff, diplomacy, and intimidate checks as well as any performance combat checks it attempts.
- Arcanist 1
- Bard 1
- Magus 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you radiate the unearthly grace of a nereid. if you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your armor class and cmd equ...
- Druid 1
- Hunter 1
- Witch 1
you detoxify any sort of venom in the creature or object touched. if the target is a creature, you must make a caster level check (1d20 + caster level) against the dc of each poison affecting the targ...
- Adept 3
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 3
- Hunter 3
- Inquisitor 4
- Oracle 4
- Paladin 4
- Ranger 3
- Shaman 4
- Skald 4
- Warpriest 4
- Witch 4
you send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.the nightmare prevents restful sleep and causes 1d10 points of damage. the ...
- Alchemist 5
- Arcanist 5
- Bard 5
- Skald 5
- Sorcerer 5
- Wizard 5
this spell creates an unearthly and infectious song that seductively summons all who hear it. nixie's lure affects a maximum of 24 hit dice of creatures. creatures in the area who fail their saves are...
- Arcanist 3
- Bard 4
- Druid 3
- Hunter 3
- Skald 4
- Sorcerer 3
- Summoner 4
- Witch 3
- Wizard 3
the warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. nondetection also prevents location by such magic i...
- Alchemist 3
- Antipaladin 3
- Arcanist 3
- Hunter 4
- Inquisitor 3
- Ranger 4
- Sorcerer 3
- Summoner 3
- Wizard 3