Spellbook
Showing spells 937–960 of 1400.
you create a number of semitangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. these eyes move out, scout around, and return as you direct them when casting th...
- Arcanist 5
- Sorcerer 5
- Witch 5
- Wizard 5
this spell functions like prying eyes, except that the eyes can see all things as they actually are, just as if they had true seeing with a range of 120 feet. thus, they can navigate darkened areas at...
- Arcanist 8
- Sorcerer 8
- Witch 8
- Wizard 8
you transform the subject animal into a small magical beast, creating a young magical version of itself for a short period of time. while in this form, the target has only 1 hd (maximum hit points), a...
- Arcanist 3
- Druid 3
- Hunter 3
- Sorcerer 3
- Witch 3
- Wizard 3
this spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. this spell does not prevent subsequent natural decay or spoil...
- Adept 0
- Cleric 0
- Druid 0
- Hunter 0
- Oracle 0
- Warpriest 0
pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. the spell uses one fire source, which is immediately extinguished. a fire so l...
- Arcanist 2
- Bard 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Skald 2
- Sorcerer 2
- Wizard 2
the target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. the creature takes a –10 penalty on its ability checks, skill ch...
- Arcanist 2
- Bard 2
- Inquisitor 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2
each affected creature gains a +2 morale bonus to strength and constitution, a +1 morale bonus on will saves, and a –2 penalty to ac. the effect is otherwise identical with a barbarian's rage ex...
- Alchemist 3
- Arcanist 3
- Bard 2
- Bloodrager 3
- Skald 2
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
you animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. the animated rubble has a space of 10 feet and acts like a swarm, damaging (1d6 hit points) ...
- Arcanist 3
- Bard 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Hunter 3
- Oracle 3
- Skald 3
- Sorcerer 3
- Warpriest 3
- Witch 3
- Wizard 3
this spell functions as summon swarm, except you summon a swarm of poisonous frogs. this swarm has the statistics of a centipede swarm, except it has the animal type and its poison deals constitution ...
- Arcanist 3
- Bard 3
- Druid 3
- Hunter 3
- Shaman 4
- Skald 3
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
a glowing, rainbow-hued pattern of interweaving colors fascinates those within it. rainbow pattern fascinates a maximum of 24 hd of creatures. creatures with the fewest hd are affected first. among cr...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Wizard 4
you restore life to a deceased creature. you can raise a creature that has been dead for no longer than 1 day per caster level. in addition, the subject's soul must be free and willing to return. if t...
- Adept 5
- Cleric 5
- Oracle 5
- Shaman 6
- Warpriest 5
- Witch 6
you create a spot that has the power to briefly hearten any good creature who comes into contact with it. a good creature who enters this square (even if simply as part of its normal move) gains a +2 ...
- Paladin 1
you create a massive rampart of hard-packed earth and stone 5 feet thick. the rampart cannot be conjured so that it occupies the same space as another creature or object. each 5-foot-wide section of t...
- Arcanist 7
- Druid 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
the targeted construct gains fast healing 5. this does not stack with any fast healing the construct already has. fast healing has no effect on a construct that has been brought to 0 hit points or des...
- Arcanist 5
- Cleric 5
- Oracle 5
- Sorcerer 5
- Warpriest 5
- Wizard 5
a coruscating ray springs from your hand. you must succeed on a ranged touch attack to strike a target. the subject takes a penalty to strength equal to 1d6+1 per two caster levels (maximum 1d6+5). th...
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Witch 1
- Wizard 1
a black ray projects from your pointing finger. you must succeed on a ranged touch attack with the ray to strike a target.the subject is immediately exhausted for the spell's duration. a successful fo...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Witch 3
- Wizard 3
a ray of freezing air and ice projects from your pointing finger. you must succeed on a ranged touch attack with the ray to deal damage to a target. the ray deals 1d3 points of cold damage.
- Arcanist 0
- Elementalist Wizard 0
- Magus 0
- Sorcerer 0
- Wizard 0
this spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Witch 1
- Wizard 1