Spellbook
Showing spells 481–492 of 1401.
a rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area. each round you continue to concentrate on the spell, you can select a new ...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Wizard 3
this spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. each piece of ammunition deals an extra 1d6 points of fire damage to any t...
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Magus 3
- Sorcerer 3
- Wizard 3
a flame strike evokes a vertical column of divine fire. the spell deals 1d6 points of damage per caster level (maximum 15d6). half the damage is fire damage, but the other half results directly from d...
- Cleric 5
- Druid 4
- Hunter 4
- Inquisitor 5
- Oracle 5
- Shaman 5
- Warpriest 5
a burning globe of fire rolls in whichever direction you point and burns those it strikes. it moves 30 feet per round. as part of this movement, it can ascend or jump up to 30 feet to strike a target....
- Arcanist 2
- Bloodrager 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Magus 2
- Sorcerer 2
- Wizard 2
this cantrip creates a burst of light. if you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful fortitude save. sightless creat...
- Arcanist 0
- Bard 0
- Druid 0
- Hunter 0
- Magus 0
- Skald 0
- Sorcerer 0
- Wizard 0
the firearm fires with a blinding flash, even if the firearm is not currently loaded. every creature within 15 feet of the creature carrying the weapon must succeed at a fortitude save or be blinded f...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
the subject, along with all its carried gear, turns into a mindless, inert statue. if the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) ha...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Shaman 6
- Sorcerer 6
- Witch 6
- Wizard 6
with a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. the target must make a fortitude save every round. failure means it takes 1d6 hit points of damage and 2 poi...
- Arcanist 4
- Cleric 4
- Inquisitor 4
- Oracle 4
- Sorcerer 4
- Warpriest 4
- Witch 4
- Wizard 4
the target's flesh fills out and gains a healthy, natural color. this gives the target the appearance of a living creature of the type it was when it was still alive (if applicable). creatures casting...
- Alchemist 2
- Arcanist 2
- Bard 2
- Inquisitor 2
- Investigator 2
- Skald 2
- Sorcerer 2
- Witch 2
- Wizard 2