Spellbook
Showing spells 409–432 of 1400.
this spell slows the metabolism and other bodily functions of a creature for a short amount of time. the target is staggered and moves at half its normal speed (round down to the next 5-foot increment...
- Arcanist 1
- Druid 1
- Hunter 1
- Shaman 1
- Sorcerer 1
- Witch 1
- Wizard 1
a creature protected by endure elements suffers no harm from being in a hot or cold environment. it can exist comfortably in conditions between –50 and 140 degrees fahrenheit without having to m...
- Adept 1
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Paladin 1
- Ranger 1
- Shaman 1
- Sorcerer 1
- Summoner 1
- Warpriest 1
- Wizard 1
this spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.
- Alchemist 3
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Investigator 3
- Oracle 2
- Paladin 2
- Ranger 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
you grab a creature with telekinesis and use it to batter nearby opponents or objects. you must target a specific creature when casting this spell and once you select that creature you cannot switch t...
- Arcanist 6
- Sorcerer 6
- Wizard 6
you cut out an enemy's heart and consume it, absorbing that enemy's power as your own. as part of casting this spell, you perform a coup de grace with a slashing weapon on a helpless, living adjacent ...
- Adept 2
- Antipaladin 2
- Cleric 2
- Oracle 2
- Warpriest 2
- Witch 2
this spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. twenty-four hours after gaining them, the subject must make a fortitude saving throw (dc = en...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
this spell transforms any ammunition fired by the target ranged siege engine into ammunition made of pure energy. when casting the spell, the caster picks a one of the following energy types: acid, co...
- Arcanist 5
- Sorcerer 5
- Summoner 5
- Wizard 5
you point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. you must make a ranged touch attack to hit. if you hit, the subject gain...
- Arcanist 4
- Bloodrager 4
- Sorcerer 4
- Witch 4
- Wizard 4
this spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. this increase changes the creature's size category to the next larger one. the target gain...
- Alchemist 1
- Arcanist 1
- Bloodrager 1
- Magus 1
- Sorcerer 1
- Summoner 1
- Witch 1
- Wizard 1
this spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. creatures that fail their save gain the entangled condition. creature...
- Druid 1
- Hunter 1
- Ranger 1
- Shaman 1
you gain a dim impression of the activities around any object bearing your face or form and can also project your consciousness into one such object at a time, allowing you to observe or even interact...
- Arcanist 3
- Bard 2
- Cleric 3
- Oracle 3
- Skald 2
- Sorcerer 3
- Warpriest 3
- Wizard 3
if you have the attention of a group of creatures, you can use this spell to hold them enthralled. to cast the spell, you must speak or sing without interruption for 1 full round. thereafter, those af...
- Bard 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Shaman 2
- Skald 2
- Warpriest 2
- Witch 2
you fill creatures with feelings of seething envy. affected targets turn upon the nearest creature (whether an ally or enemy) and attempt to disarm it of a valuable weapon, steal something it is holdi...
- Arcanist 6
- Bard 4
- Skald 4
- Sorcerer 6
- Wizard 6
the target contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom, as the spell contagion. however, t...
- Arcanist 7
- Cleric 6
- Druid 6
- Hunter 6
- Oracle 6
- Sorcerer 7
- Warpriest 6
- Witch 6
- Wizard 7
erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. with this spell, you can remove explosive runes, a glyph of ...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Wizard 1
your skin erupts in swollen, pus-filled bumps that burst open if you are struck. any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Investigator 3
- Sorcerer 3
- Witch 3
- Wizard 3
this ward grants you extra maneuverability when you avoid attacks against larger foes. while affected by this spell, when you are attacked and missed by a creature that is at least one size category l...
- Arcanist 2
- Bard 2
- Hunter 2
- Inquisitor 2
- Magus 2
- Ranger 2
- Skald 2
- Sorcerer 2
- Wizard 2
you become ethereal, along with your equipment. for the duration of the spell, you are in the ethereal plane, which overlaps the material plane. when the spell expires, you return to material existenc...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Summoner 5
- Warpriest 7
- Wizard 7
this spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. besides yourself, you can bring one creature ...
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
a creature under the effect of this enchantment enters a state of euphoria. the target treats all creatures as dear friends and abhors violence, but may rise up to protect itself if violence is perpet...
- Arcanist 8
- Bard 6
- Cleric 8
- Druid 8
- Oracle 8
- Skald 6
- Sorcerer 8
- Warpriest 8
- Wizard 8