Spellbook
Showing spells 457–480 of 1400.
you create a mobile cylinder of wind encompassing every target of the spell and protecting them as wind wall, but not interfering with them in any way. for example, arrows and bolts fired at the targe...
- Arcanist 5
- Cleric 5
- Druid 5
- Hunter 3
- Oracle 5
- Ranger 3
- Sorcerer 5
- Warpriest 5
- Wizard 5
this spell transforms your body into living flame. you and your equipment are immune to fire damage. in fact, every time you would normally take damage from fire, you are instead healed of damage at a...
- Arcanist 9
- Elementalist Wizard 9
- Sorcerer 9
- Wizard 9
you call forth two fiery projectiles resembling shuriken, plus one more for every two caster levels beyond 3rd (to a maximum of eight shuriken at 15th level), which hover in front of you. when these s...
- Arcanist 2
- Sorcerer 2
- Wizard 2
the recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. the locale can be outdoors or underground, a...
- Bard 6
- Cleric 6
- Druid 6
- Hunter 6
- Inquisitor 6
- Oracle 6
- Shaman 6
- Skald 6
- Warpriest 6
- Witch 6
you gain intuitive insight into the workings of traps. you gain an insight bonus equal to 1/2 your caster level (maximum +10) on perception checks made to find traps while the spell is in effect. you ...
- Cleric 2
- Inquisitor 2
- Oracle 2
- Warpriest 2
- Witch 2
this spell instantly delivers 10 points of damage per caster level. if the target's fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. the subject might...
- Arcanist 7
- Druid 8
- Sorcerer 7
- Wizard 7
you transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. the target loses its swim speed but gains a base speed appropriate for a humanoid of its size (speed...
- Arcanist 3
- Druid 3
- Hunter 3
- Shaman 3
- Sorcerer 3
- Witch 3
- Wizard 3
up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. the first cone deals 4d6 points of fire damage to every creature in the area. the second cone of fla...
- Alchemist 2
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Investigator 2
- Magus 2
- Sorcerer 2
- Wizard 2
depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.ac...
- Druid 6
- Hunter 6
- Shaman 6
this spell wreathes you in flame and causes damage to each creature that attacks you in melee. the flames also protect you from either cold-based or fire-based attacks, depending on if you choose cool...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Magus 4
- Sorcerer 4
- Summoner 3
- Wizard 4
you create a sinuous line of flames that you may shape as desired. the fire snake affects one 5-foot square per caster level, and each square must be adjacent to the previous square, starting with you...
- Arcanist 5
- Druid 5
- Elementalist Wizard 5
- Hunter 5
- Magus 5
- Sorcerer 5
- Wizard 5
when a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. the raging flames do not harm natural vegetation, ground cover, or any plant creatures in the area that yo...
- Cleric 8
- Druid 7
- Oracle 8
- Shaman 8
- Warpriest 8
when you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting. the flame does not harm you. during this spell's duration, each time you leave ...
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Investigator 3
- Magus 3
- Sorcerer 3
- Wizard 3
fire trap creates a fiery explosion when an intruder opens the item that the trap protects. a fire trap spell can ward any object that can be opened and closed.when casting fire trap, you select a poi...
- Arcanist 4
- Druid 2
- Elementalist Wizard 4
- Hunter 2
- Sorcerer 4
- Wizard 4
a fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. unattended...
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Magus 3
- Sorcerer 3
- Wizard 3
you mark several allies with a flaming rune. this rune does not cause damage, and sheds light as if it were a torch. while the firebrand burns, any creature it marks is immune to damage from any fire ...
- Arcanist 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. the spell uses one fire source, which is immediately extinguished. a fire larger than a 20-foot cube is only partly ext...
- Arcanist 4
- Bloodrager 4
- Elementalist Wizard 4
- Magus 4
- Sorcerer 4
- Wizard 4
a rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area. each round you continue to concentrate on the spell, you can select a new ...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Wizard 3