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Showing spells 481–504 of 1401.

Firestream

pf1e Evocation

a rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area. each round you continue to concentrate on the spell, you can select a new ...

Class Levels:
  • Arcanist 3
  • Bloodrager 3
  • Magus 3
  • Sorcerer 3
  • Wizard 3
Tags:
evocation fire

Flame Arrow

pf1e Transmutation

this spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. each piece of ammunition deals an extra 1d6 points of fire damage to any t...

Class Levels:
  • Arcanist 3
  • Bloodrager 3
  • Elementalist Wizard 3
  • Magus 3
  • Sorcerer 3
  • Wizard 3
Tags:
transmutation fire

Flame Blade

pf1e Evocation

a 3-foot-long, blazing beam of red-hot fire springs forth from your hand. you wield this blade-like beam as if it were a scimitar. attacks with the flame blade are melee touch attacks. the blade deals...

Class Levels:
  • Druid 2
  • Hunter 2
  • Shaman 2
Tags:
evocation fire

Flame Strike

pf1e Evocation

a flame strike evokes a vertical column of divine fire. the spell deals 1d6 points of damage per caster level (maximum 15d6). half the damage is fire damage, but the other half results directly from d...

Class Levels:
  • Cleric 5
  • Druid 4
  • Hunter 4
  • Inquisitor 5
  • Oracle 5
  • Shaman 5
  • Warpriest 5
Tags:
evocation fire

Flames Of The Faithful

pf1e Transmutation

with a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). if you...

Class Levels:
  • Inquisitor 2
Tags:
transmutation fire

Flaming Sphere

pf1e Evocation

a burning globe of fire rolls in whichever direction you point and burns those it strikes. it moves 30 feet per round. as part of this movement, it can ascend or jump up to 30 feet to strike a target....

Class Levels:
  • Arcanist 2
  • Bloodrager 2
  • Druid 2
  • Elementalist Wizard 2
  • Hunter 2
  • Magus 2
  • Sorcerer 2
  • Wizard 2
Tags:
evocation fire

Flare

pf1e Evocation

this cantrip creates a burst of light. if you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful fortitude save. sightless creat...

Class Levels:
  • Arcanist 0
  • Bard 0
  • Druid 0
  • Hunter 0
  • Magus 0
  • Skald 0
  • Sorcerer 0
  • Wizard 0
Tags:
evocation light

Flare Burst

pf1e Evocation

this spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point.

Class Levels:
  • Arcanist 1
  • Bard 1
  • Bloodrager 1
  • Druid 1
  • Hunter 1
  • Magus 1
  • Skald 1
  • Sorcerer 1
  • Wizard 1
Tags:
evocation light

Flash Fire

pf1e Transmutation

the firearm fires with a blinding flash, even if the firearm is not currently loaded. every creature within 15 feet of the creature carrying the weapon must succeed at a fortitude save or be blinded f...

Class Levels:
  • Arcanist 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3
Tags:
transmutation

Flesh To Stone

pf1e Transmutation

the subject, along with all its carried gear, turns into a mindless, inert statue. if the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) ha...

Class Levels:
  • Arcanist 6
  • Elementalist Wizard 6
  • Magus 6
  • Shaman 6
  • Sorcerer 6
  • Witch 6
  • Wizard 6
Tags:
transmutation

Fleshworm Infestation

pf1e Conjuration

with a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. the target must make a fortitude save every round. failure means it takes 1d6 hit points of damage and 2 poi...

Class Levels:
  • Arcanist 4
  • Cleric 4
  • Inquisitor 4
  • Oracle 4
  • Sorcerer 4
  • Warpriest 4
  • Witch 4
  • Wizard 4
Tags:
conjuration summoning evil

Fleshy Facade

pf1e Transmutation

the target's flesh fills out and gains a healthy, natural color. this gives the target the appearance of a living creature of the type it was when it was still alive (if applicable). creatures casting...

Class Levels:
  • Alchemist 2
  • Arcanist 2
  • Bard 2
  • Inquisitor 2
  • Investigator 2
  • Skald 2
  • Sorcerer 2
  • Witch 2
  • Wizard 2
Tags:
transmutation polymorph

Floating Disk

pf1e Evocation

you create a slightly concave, circular plane of force that follows you about and carries loads for you. the disk is 3 feet in diameter and 1 inch deep at its center. it can hold 100 pounds of weight ...

Class Levels:
  • Arcanist 1
  • Magus 1
  • Sorcerer 1
  • Wizard 1
Tags:
evocation force

Fluid Form

pf1e Transmutation

when you cast this spell, your body takes on a slick, oily appearance. for the duration of this spell, your form can stretch and shift with ease and becomes slightly transparent, as if you were compos...

Class Levels:
  • Alchemist 4
  • Arcanist 6
  • Elementalist Wizard 6
  • Investigator 4
  • Sorcerer 6
  • Wizard 6
Tags:
transmutation water

Fly

pf1e Transmutation

the subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). it can ascend at half speed and descend at double speed, and its mane...

Class Levels:
  • Alchemist 3
  • Arcanist 3
  • Bloodrager 3
  • Elementalist Wizard 3
  • Magus 3
  • Shaman 3
  • Sorcerer 3
  • Summoner 3
  • Witch 3
  • Wizard 3
Tags:
transmutation

Fly Mass

pf1e Transmutation

this spell functions as fly (core rulebook 284), save that it can target numerous creatures and lasts longer.

Class Levels:
  • Arcanist 7
  • Elementalist Wizard 7
  • Sorcerer 7
  • Wizard 7
Tags:
transmutation

Foe To Friend

pf1e Enchantment

cast this spell when an enemy is about to make an attack against an ally. the creature makes the attack against a valid target of your choice instead or the attack is negated. in addition, the target ...

Class Levels:
  • Bard 5
  • Skald 5
Tags:
enchantment compulsion mind-affecting

Fog Cloud

pf1e Conjuration

a bank of fog billows out from the point you designate. the fog obscures all sight, including darkvision, beyond 5 feet. a creature within 5 feet has concealment (attacks have a 20% miss chance). crea...

Class Levels:
  • Arcanist 2
  • Druid 2
  • Elementalist Wizard 2
  • Hunter 2
  • Magus 2
  • Shaman 2
  • Sorcerer 2
  • Witch 2
  • Wizard 2
Tags:
conjuration creation

Follow Aura

pf1e Divination

choose one alignment type: chaotic, evil, good, or lawful. you gain the ability to follow the trail of a strong or overwhelming aura of that alignment (see detect evil, core rulebook 266). this is tre...

Class Levels:
  • Inquisitor 2
Tags:
divination chaotic evil good lawful

Fool's Forbiddance

pf1e Abjuration

through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it. when an enemy creature enters the area it must make an immediate will saving t...

Class Levels:
  • Bard 6
  • Skald 6
Tags:
abjuration mind-affecting

Forbid Action

pf1e Enchantment

you forbid the target a single course of action, which it avoids to the best of its ability. you may demand the target not take actions that fall into one of the following options.attack: the target c...

Class Levels:
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Warpriest 1
Tags:
enchantment compulsion language-dependent mind-affecting

Forbid Action Greater

pf1e Enchantment

this spell functions as forbid action, except up to one creature per level may be affected. each creature must receive the same forbidden action.

Class Levels:
  • Cleric 5
  • Inquisitor 5
  • Oracle 5
  • Warpriest 5
Tags:
enchantment compulsion language-dependent mind-affecting

Forbiddance

pf1e Abjuration

forbiddance seals an area against all planar travel into or within it. this includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and...

Class Levels:
  • Cleric 6
  • Inquisitor 6
  • Oracle 6
  • Warpriest 6
Tags:
abjuration

Force Hook Charge

pf1e Evocation

you create a hook of force that strikes the target and drags you to a space adjacent to it. make a ranged touch attack against the target; if the touch attack succeeds, the target takes 1 point of for...

Class Levels:
  • Bloodrager 3
  • Magus 3
Tags:
evocation force