Spellbook
Showing spells 505–528 of 1401.
this spell charges your hand with telekinetic force. your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a ...
- Arcanist 3
- Bloodrager 3
- Magus 3
- Sorcerer 3
- Wizard 3
with a gesture, you muffle sound around the target, making it unable to yell or otherwise make loud noises. this does not affect spellcasting by the target. the target can still use sonic effects, but...
- Arcanist 1
- Bard 1
- Inquisitor 1
- Skald 1
- Sorcerer 1
- Witch 1
- Wizard 1
you force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome by grief and conscience. the target immediately drops prone and begins to loud...
- Inquisitor 4
- Paladin 4
this spell functions as interposing hand, except that it can also pursue and bull rush one opponent you select. the forceful hand gets one bull rush attack per round. this attack does not provoke an a...
- Arcanist 6
- Magus 6
- Sorcerer 6
- Wizard 6
this spell grants you a powerful sixth sense in relation to yourself or another. once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. you...
- Arcanist 9
- Druid 9
- Shaman 9
- Sorcerer 9
- Witch 9
- Wizard 9
this spell acts as the deeper slumber spell, but only affects one creature of 10 hit dice or fewer. in addition, a creature affected by this spell awakens with no knowledge of the events that led to t...
- Arcanist 4
- Bard 4
- Skald 4
- Sorcerer 4
- Witch 4
- Wizard 4
you become a medium chromatic or metallic dragon. you gain a +4 size bonus to strength, a +2 size bonus to constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weap...
- Alchemist 6
- Arcanist 6
- Magus 6
- Sorcerer 6
- Wizard 6
this spell functions as form of the dragon i except that it also allows you to assume the form of a large chromatic or metallic dragon. you gain the following abilities: a +6 size bonus to strength, a...
- Arcanist 7
- Sorcerer 7
- Wizard 7
this spell functions as form of the dragon ii save that it also allows you to take the form of a huge chromatic or metallic dragon. you gain the following abilities: a +10 size bonus to strength, a +8...
- Arcanist 8
- Sorcerer 8
- Wizard 8
the target becomes smarter. the spell grants a +4 enhancement bonus to intelligence, adding the usual benefits to intelligence-based skill checks and other uses of the intelligence modifier. wizards (...
- Alchemist 2
- Arcanist 2
- Bard 2
- Skald 2
- Sorcerer 2
- Summoner 2
- Wizard 2
this spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog,...
- Alchemist 4
- Bard 4
- Cleric 4
- Druid 4
- Hunter 4
- Inquisitor 4
- Oracle 4
- Ranger 4
- Skald 4
- Warpriest 4
freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of cold damage per c...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6
you become a larger, awful version of yourself. you grow to size large, and take on features that horrify your enemies. you gain the following abilities: a +6 size bonus to strength, a +4 size bonus t...
- Arcanist 8
- Cleric 8
- Druid 8
- Oracle 8
- Sorcerer 8
- Warpriest 8
- Witch 8
- Wizard 8
this spell causes your hand to glow with a pale blue radiance. your melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. if the attack is a critical hi...
- Arcanist 2
- Bloodrager 2
- Druid 2
- Hunter 2
- Magus 2
- Sorcerer 2
- Wizard 2
the area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. creatures that the spell initially damages must succeed at a fortitude save or become...
- Arcanist 2
- Druid 2
- Hunter 2
- Sorcerer 2
- Witch 2
- Wizard 2
your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. the fatigued condition ends when the target recovers from the nonlethal damage. this ...
- Bloodrager 1
- Druid 1
- Hunter 1
- Magus 1
- Shaman 1
- Witch 1
you produce and sustain a single perfect musical note that holds nearby creatures, friend as well as foe, utterly spellbound until you stop singing. affected creatures are both paralyzed and oblivious...
- Bard 5
- Skald 5
this enchantment causes a creature to be unable to speak intelligibly. any effort the target makes to talk, in any language, comes out as a useless mix of unconnected words and noises. even magic word...
- Bard 1
- Skald 1
- Witch 1
you curse the target to suffer unbearable heat. on a failed saving throw, the target is immediately subjected to severe heat , takes 1d4 points of nonlethal damage, and is suffering from heatstroke (f...
- Druid 2
- Hunter 2
- Witch 2