Spellbook
Showing spells 769–792 of 1401.
magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. an enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.you can't cast this spell on a na...
- Antipaladin 1
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Magus 1
- Oracle 1
- Paladin 1
- Shaman 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
this spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). this bonus does not allow a weapon to b...
- Antipaladin 3
- Arcanist 3
- Bloodrager 3
- Cleric 4
- Inquisitor 3
- Magus 3
- Oracle 4
- Paladin 3
- Shaman 4
- Sorcerer 3
- Warpriest 4
- Wizard 3
this spell functions like minor creation, except that you can also create an object of mineral nature: stone, crystal, metal, or the like. the duration of the created item varies with its relative har...
- Adept 5
- Arcanist 5
- Sorcerer 5
- Summoner 4
- Witch 5
- Wizard 5
this spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. while concentrating, you can move the image within the range. the image disapp...
- Arcanist 3
- Bard 3
- Magus 3
- Skald 3
- Sorcerer 3
- Wizard 3
this spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm. any creature that interacts with the object may make a will save, with success c...
- Arcanist 5
- Sorcerer 5
- Wizard 5
this spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6).make whole can fix destroyed magic items (at 0 hit points or less...
- Arcanist 2
- Cleric 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Wizard 2
this spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). greater make whole can fix destroyed magic items or technological items (items at 0 ...
- Arcanist 4
- Cleric 4
- Oracle 4
- Sorcerer 4
- Warpriest 4
- Wizard 4
you utter a dire curse over the body of a dying creature, allowing you to consume its waning life force. upon casting this spell, you touch a living creature that has –1 or fewer hit points. if ...
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
you invoke feelings of a driving malicious intent. the target's malice is directed at a second individual as designated by you at the time of casting. thereafter, the target attempts to slander, abuse...
- Arcanist 4
- Bard 3
- Skald 3
- Sorcerer 4
- Wizard 4
the target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. if the opponent or the target is touching the ground, the target takes a –4 penalty on attack an...
- Arcanist 1
- Bloodrager 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Ranger 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
you project your soul out of your body and into the body of a willing creature. this possession is blocked by protection from evil or a similar ward. the target's soul shares its body with you; it is ...
- Alchemist 3
- Arcanist 3
- Investigator 3
- Sorcerer 3
- Summoner 3
- Witch 3
- Wizard 3
you mark a subject and state some behavior on the part of the subject that will activate the mark. when activated, the mark curses the subject. typically, you designate some sort of undesirable behavi...
- Cleric 5
- Inquisitor 5
- Oracle 5
- Paladin 4
- Warpriest 5
- Witch 5
if you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. the mark can be placed on any exposed portion of the creature, typical...
- Antipaladin 4
- Cleric 4
- Inquisitor 4
- Oracle 4
- Warpriest 4
you convert a non-masterwork item into its masterwork equivalent. a normal sword becomes a masterwork sword, a suit of leather armor becomes a masterwork suit of leather armor, a set of thieves' tools...
- Arcanist 2
- Bard 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Skald 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
you banish the subject into an extradimensional labyrinth. each round on its turn, it may attempt a dc 20 intelligence check to escape the labyrinth as a full-round action. if the subject doesn't esca...
- Arcanist 8
- Sorcerer 8
- Summoner 6
- Witch 8
- Wizard 8
meld into stone enables you to meld your body and possessions into a single block of stone. the stone must be large enough to accommodate your body in all three dimensions. when the casting is complet...
- Cleric 3
- Druid 3
- Hunter 3
- Oracle 3
- Warpriest 3
you cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. this may allow a retry on a diplomacy, intimidate, or opposed skill check, though onl...
- Arcanist 1
- Bard 1
- Skald 1
- Sorcerer 1
- Wizard 1
even a broken object remembers what it means to be a functioning whole. you restore a broken object or damaged construct to a functional state, as if it were new and intact. any pieces missing from th...
- Arcanist 7
- Cleric 7
- Oracle 7
- Sorcerer 7
- Warpriest 7
- Wizard 7
this spell repairs damaged objects, restoring 1d4 hit points to the object. if the object has the broken condition, this condition is removed if the object is restored to at least half its original hi...
- Adept 0
- Arcanist 0
- Bard 0
- Cleric 0
- Druid 0
- Hunter 0
- Oracle 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Warpriest 0
- Witch 0
- Wizard 0
you can whisper messages and receive whispered replies. those nearby can hear these messages with a dc 25 perception check. you point your finger at each creature you want to receive the message. when...
- Arcanist 0
- Bard 0
- Elementalist Wizard 0
- Skald 0
- Sorcerer 0
- Summoner 0
- Witch 0
- Wizard 0