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Nalfeshnee

CR 13.00 fiend chaotic evil Large
Nalfeshnee is a large chaotic evil fiend.

Nalfeshnee is a large chaotic evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 20 ft., fly 30 ft. • Senses: truesight 120 ft., telepathy 120 ft.

Signature traits include Demonic Restoration, Magic Resistance.

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus. Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Reactions

Pursuit. _Trigger:_ Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. _Response:_ The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
19 (+4)
WIS
12 (+1)
CHA
15 (+2)
HP
184 (16d10 + 96)
AC
18 (natural armor)
Speed
20 ft., fly 30 ft.

poison

cold, fire, lightning

frightened, poisoned

Details
Type
fiend
Alignment
chaotic evil
Size
Large
Senses
truesight 120 ft., passive Perception 11
Languages
Abyssal; telepathy 120 ft.
Source
System Reference Document 5.2.1