Library / Bestiary

Werewolf

CR 3.00 monstrosity chaotic evil Small
Werewolf is a small chaotic evil monstrosity.

Werewolf is a small chaotic evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 30 ft. • Senses: darkvision 60 ft.

Signature traits include Pack Tactics.

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points. Success: The target is immune to this werewolf's curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
HP
71 (11d8 + 22)
AC
15 (natural armor)
Speed
30 ft.
Details
Type
monstrosity
Alignment
chaotic evil
Size
Small
Senses
darkvision 60 ft., passive Perception 14
Languages
Common (can't speak in wolf form)
Source
System Reference Document 5.2.1