You do one of the following:
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A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
You touch a creature and grant it a measure of protection from death.
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Choose one creature, object, or magical effect within range.
This spell puts you in contact with a god or a god's servants.
You utter a word imbued with power from the Upper Planes.
Choose a point on the ground that you can see within range.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
You sense any trap within range that is within line of sight.
You magically sense the most direct physical route to a location you name.
A storm of fire appears within range.
A vertical column of brilliant fire roars down from above.
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
You touch a willing creature.
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
You touch a corpse or other remains.
You inscribe a glyph that later unleashes a magical effect.