Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.
You gain the ability to move or manipulate creatures or objects by thought.
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select.
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence a
You unleash a wave of thunderous energy.
You briefly stop the flow of time for everyone but yourself.
This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting.
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.
You create a wall of fire on a solid surface within range.
A nonmagical wall of solid stone springs into existence at a point you choose within range.
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
You conjure a mass of sticky webbing at a point within range.
*Wish* is the mightiest spell a mortal can cast.