Choose up to three creatures within range.
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Target a Beast that you can see within range.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).
Objects animate at your command.
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
You create a spectral sword that hovers within range.
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.
You blast the mind of a creature that you can see within range.
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm
One creature you can see within range makes a Wisdom saving throw.
One Humanoid you can see within range makes a Wisdom saving throw.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You launch a dazzling array of flashing, colorful light.
You speak a one-word command to a creature you can see within range.
For the duration, you understand the literal meaning of any language that you hear or see signed.
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
You activate one of the effects below.