D&D 5e
Spell
Enchantment
Command
You speak a one-word command to a creature you can see within range.
- Level
- Level 1
- Casting Time
- Action
- Range
- 60 feet
- Target
- Creature
- Duration
- Instantaneous
- Saving Throw
- Wisdom
- Concentration
- No
- Components
- V
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- **Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- **Drop.** The target drops whatever it is holding and then ends its turn.
- **Flee.** The target spends its turn moving away from you by the fastest available means.
- **Grovel.** The target has the Prone condition and then ends its turn.
- **Halt.** On its turn, the target doesn't move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.