D&D 5e Spell Enchantment

Command

You speak a one-word command to a creature you can see within range.

Level
Level 1
Casting Time
Action
Range
60 feet
Target
Creature
Duration
Instantaneous
Saving Throw
Wisdom
Concentration
No
Components
V

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

- **Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

- **Drop.** The target drops whatever it is holding and then ends its turn.

- **Flee.** The target spends its turn moving away from you by the fastest available means.

- **Grovel.** The target has the Prone condition and then ends its turn.

- **Halt.** On its turn, the target doesn't move and takes no action or Bonus Action.

Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.