Choose up to three creatures within range.
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Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
An aura of antimagic surrounds you in 10-foot Emanation.
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
An aura radiates from you in a 30-foot Emanation for the duration.
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
Choose any number of creatures within range.
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
You create a wall of whirling blades made of magical energy.
You bless up to three creatures within range.
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You speak a one-word command to a creature you can see within range.
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.
Your touch inflicts a magical contagion.
A flame springs from an object that you touch.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You take control of the weather within 5 miles of you for the duration.
You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition and dehydration.
You can cast this spell only at night.