You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.
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You alter your physical form.
Objects animate at your command.
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Roll 1d6 at the end of each of your turns for the duration.
Your body becomes blurred.
A thin sheet of flames shoots forth from you.
You launch a lightning bolt toward a target you can see within range.
One creature you can see within range makes a Wisdom saving throw.
One Humanoid you can see within range makes a Wisdom saving throw.
Channeling the chill of the grave, make a melee spell attack against a target within reach.
You hurl an orb of energy at a target within range.
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
You launch a dazzling array of flashing, colorful light.
For the duration, you understand the literal meaning of any language that you hear or see signed.
You unleash a blast of cold air.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
You attempt to interrupt a creature in the process of casting a spell.
You pull wisps of shadow material from the Shadowfell to create an object within range.