Library / Magic

Chill Touch

Channeling the chill of the grave, make a melee spell attack against a target within reach.

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
Cantrip
School
Necromancy
Concentration
No
Ritual
No
Casting Time
Action
Range
Touch
Target
Creature
Area
Duration
instantaneous
Saving Throw
Components
V, S
Class Levels