D&D 5e Spell Necromancy

Chill Touch

Channeling the chill of the grave, make a melee spell attack against a target within reach.

Level
Cantrip
Casting Time
Action
Range
Touch
Target
Creature
Duration
Instantaneous
Saving Throw
—
Concentration
No
Components
V S

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).