D&D 5e
Spell
Necromancy
Chill Touch
Channeling the chill of the grave, make a melee spell attack against a target within reach.
- Level
- Cantrip
- Casting Time
- Action
- Range
- Touch
- Target
- Creature
- Duration
- Instantaneous
- Saving Throw
- —
- Concentration
- No
- Components
- V S
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).