Library / Magic

Spellbook

Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.

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Showing spells 25–48 of 339.
Necromancy Level 4

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.

Classes:
Druid Wizard Warlock Sorcerer
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Classes:
Bard Cleric Wizard Sorcerer
Enchantment Level 2 Concentration

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm

Classes:
Bard Cleric
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Classes:
Bard Cleric Wizard Sorcerer