A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
You create an illusory copy of yourself that lasts for the duration.
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
A creature you touch regains 4d8 + 15 Hit Points.
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
You can see and hear a creature you choose that is on the same plane of existence as you.
For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
You give an illusory appearance to each creature of your choice that you can see within range.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
A loud noise erupts from a point of your choice within range.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
You launch a mote of light at one creature or object within range.
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select.