You touch a creature.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You touch a willing creature who isn't wearing armor.
A spectral, floating hand appears at a point you choose within range.
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
You create three glowing darts of magical force.
You implant a message within an object in range—a message that is uttered when a trigger condition is met.
You touch a nonmagical weapon.
You conjure a shimmering door in range that lasts for the duration.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you.
You banish a creature that you can see within range into a labyrinthine demiplane.
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
You point toward a creature within range and whisper a message.
Blazing orbs of fire plummet to the ground at four different points you can see within range.
Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
You drive a spike of psionic energy into the mind of one creature you can see within range.
You create a sound or an image of an object within range that lasts for the duration.
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
Three illusory duplicates of yourself appear in your space.
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
You attempt to reshape another creature's memories.
Choose an area of terrain no larger than 40 feet on a side within range.