Library / Magic

Magic Weapon

You touch a nonmagical weapon.

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

At Higher Levels. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
2
School
Transmutation
Concentration
No
Ritual
No
Casting Time
Bonus-Action
Range
Touch
Target
Creature
Area
Duration
1 hour
Saving Throw
Components
V, S
Class Levels