D&D 5e
Spell
Transmutation
Magic Weapon
You touch a nonmagical weapon.
- Level
- Level 2
- Casting Time
- Bonus-Action
- Range
- Touch
- Target
- Creature
- Duration
- 1 hour
- Saving Throw
- —
- Concentration
- No
- Components
- V S
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.