D&D 5e Spell Transmutation

Magic Weapon

You touch a nonmagical weapon.

Level
Level 2
Casting Time
Bonus-Action
Range
Touch
Target
Creature
Duration
1 hour
Saving Throw
—
Concentration
No
Components
V S

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.