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Spellbook

Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.

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Showing spells 1–24 of 130.
Enchantment Level 2 Ritual

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).

Classes:
Bard Druid Ranger
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Classes:
Bard Cleric Wizard Sorcerer
Enchantment Level 2 Concentration

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm

Classes:
Bard Cleric
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Classes:
Bard Cleric Wizard Sorcerer
Enchantment Level 4 Concentration

Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.

Classes:
Bard
Enchantment Level 4 Concentration

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi

Classes:
Bard Druid Wizard Sorcerer
Illusion Cantrip Concentration

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.

Classes:
Bard Wizard Sorcerer