Library / Magic

Spellbook

Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.

Min Max
Clear
Showing spells 1–24 of 109.
Necromancy Level 9

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).

Classes:
Cleric Wizard Warlock
Divination Level 2 Ritual

You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.

Classes:
Druid Cleric Wizard
Abjuration Level 4 Concentration

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.

Classes:
Cleric Wizard Paladin Warlock Sorcerer
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Classes:
Bard Cleric Wizard Sorcerer
Enchantment Level 2 Concentration

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm

Classes:
Bard Cleric
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Classes:
Bard Cleric Wizard Sorcerer