Choose up to three creatures within range.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
An aura radiates from you in a 30-foot Emanation for the duration.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
You bless up to three creatures within range.
You speak a one-word command to a creature you can see within range.
You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition and dehydration.
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
You touch a creature and grant it a measure of protection from death.
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Choose one creature, object, or magical effect within range.
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
The target takes an extra 2d8 Radiant damage from the attack.
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
You touch a corpse or other remains.
You touch a creature and magically remove one of the following effects from it: - 1 Exhaustion level - The Charmed or Petrified condition - A curse, including the target's Attunement to a cursed magic item - Any reduction to one of the targ
A willing creature you touch is imbued with bravery.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name a creature that is familiar to you.
Describe or name an object that is familiar to you.