The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses.
Feats Compendium
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While raging, the barbarian gains a +1 natural armor bonus.
While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge.
While raging, the barbarian gains two claw attacks.
While raging, the barbarian gains a natural climb speed equal to her land speed.
While raging, the barbarian can take a move action to move and can take her normal standard action at any point during the move.
While raging, the barbarian gains a natural swim speed equal to her normal land speed.
When she uses her powerful blow rage power, the barbarian also deals bleed damage equal to her bonus damage with the powerful blow.
While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize.
While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8...
While raging, the barbarian is treated as if she has Improved Unarmed Strike.
While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks.
While raging, the barbarian's form becomes infused with chaos.
While raging, the barbarian gains DR/lawful equal to 1/2 her barbarian level.
While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of lawful creatures and a +1 resistance bonus on saving throws against...
While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks.
When using her powerful blow rage power, the barbarian can forgo the normal bonus to damage (including any bleed damage granted by the bleeding blow rage power...
If the barbarian scores a critical threat when using her surprise accuracy rage power, she applies double the surprise accuracy bonus when rolling to confirm...
When raging, the barbarian gains Disruptive as a bonus feat.
The barbarian must select a single color of dragon (black, blue, brass, bronze, copper, gold, green, red, silver, or white) as her totem.
While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white),...
When a barbarian selects this rage power, the Fly (Dex) skill becomes a class skill for her.
Once per rage, when a barbarian fails a saving throw against a spell, supernatural ability, or spell-like ability, she can reroll the saving throw against the...
While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire).