Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack...
Feats Compendium
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When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.
When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and...
Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result.
A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
A rogue who selects this talent gains Improved Steal as a bonus feat.
A rogue with this talent can use a swift action to set off any trap within 30 feet that she constructed.
A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.
When making jump checks, the rogue is always considered to have a running start.
Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result.
After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action.
A rogue with this talent can use the Disable Device skill to attempt to open a lock as a standard action instead of a full-round action.
A rogue with this talent can use Perception to follow tracks as per the Survival skill.
A rogue with this talent who has at least one rank in Linguistics gains four additional languages.
Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result.
Once per day, the rogue can roll two dice while making a Bluff check, and take the better result.
A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one.
When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.
When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack...
Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.
Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity.
Whenever a rogue with this talent takes a full attack action, she can elect to take a –2 penalty on all attack rolls until the start of her next turn.
A rogue with this talent can use the items at hand and seemingly innocuous material hidden on her person to create startlingly effective disguises, reducing...