Library / Magic

Advance Animal

Though a long ritual in a natural grove, you imbue greater power and vitrally within an animal.
This spell must be cast at a holy site or natural glade, you grant an animal touched with additional strength, granting it additional hit dice, including all the benefits associated with the addition, such as BAB, saving throw bonuses, skill points and feats. You have no special empathy or connection with a creature you advance. You cannot improve an animal that is serving as an animal companion or other such bonded companion, and such a creature cannot become an animal companion or other such bonded companion.
Source: homebrew
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
24 hours
Range
touch
Target
Animal touched
Area
Duration
instantaneous
Saving Throw
Will negates (harmless),
Spell Resistance
Yes
Components
V, S, M, DF
Material Cost
1000 gp
Class Levels
Tags
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.