Burst Of Glory Enchantment Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20). Class Levels: Cleric 5 Oracle 5 Paladin 4 Inquisitor 4 inner_sea_gods enchantment mind_affecting component_v component_s component_df
Carry Companion Transmutation You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. Class Levels: Druid 2 Witch 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 knights_of_the_inner_sea transmutation component_v component_s component_m druid
Celestial Companion Transmutation You bestow divine protection on your companion. Class Levels: Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1 plane_hopper_s_handbook transmutation component_v component_s component_df component_m
Chains Of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. Class Levels: Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5 champions_of_purity conjuration good component_v component_s component_f
Challenge Evil Enchantment Sickens creature if it refuses to fight you. Class Levels: Paladin 1 advanced_player_s_guide enchantment component_v component_df paladin mind_affecting
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer-s-guide evocation good fire component_v component_s
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate-wilderness conjuration component_v component_s component_f antipaladin
Compel Hostility Enchantment Compels opponents to attack you instead of your allies. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Summoner 1 Warpriest 1 Inquisitor 1 ultimate_combat enchantment component_v component_s component_m bard
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate-intrigue abjuration component_v antipaladin paladin bard
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer-s-guide transmutation curse component_v component_s component_m
Corruption Resistance Abjuration Protects creature against damage from alignment-based attacks. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 advanced_player_s_guide abjuration component_v component_s component_df antipaladin
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Crusader's Edge Transmutation When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Class Levels: Cleric 4 Paladin 4 Inquisitor 4 inner_sea_magic transmutation good component_v component_s component_m
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Daemon Ward Necromancy This spell functions like death ward, except as noted above and it only protects against these attacks from daemons. Class Levels: Druid 5 Witch 4 Cleric 4 Wizard 4 Paladin 4 Sorcerer 4 horsemen_of_the_apocalypse_book_of_the_damned_vol_3 necromancy component_v component_s component_m cleric
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror-adventures evocation good component_v component_s component_m
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deadeye's Arrow Evocation Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1 mythic_adventures evocation component_v component_s component_m cleric
Deadly Juggernaut Necromancy Your might increases with every kill you make. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 Antipaladin 3 ultimate_combat necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Delay Disease Conjuration The target becomes temporarily immune to disease. Class Levels: Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 advanced_race_guide conjuration component_v component_s component_df alchemist