You speak a one-word command to a creature you can see within range.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.
You commune with nature spirits and gain knowledge of the surrounding area.
For the duration, you understand the literal meaning of any language that you hear or see signed.
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.
You unleash a blast of cold air.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
You mentally contact a demigod, the spirit of a longdead sage, or some other knowledgeable entity from another plane.
Your touch inflicts a magical contagion.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
A flame springs from an object that you touch.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You take control of the weather within 5 miles of you for the duration.
You attempt to interrupt a creature in the process of casting a spell.
You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition and dehydration.
You can cast this spell only at night.
You do one of the following:
You pull wisps of shadow material from the Shadowfell to create an object within range.