Library / Magic

Conjure Woodland Beings

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At Higher Levels. The damage increases by 1d8 for each spell slot level above 4.
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
4
School
Conjuration
Concentration
Yes
Ritual
No
Casting Time
Action
Range
Self
Target
Creature
Area
Duration
10 minute
Saving Throw
Wisdom
Components
V, S
Class Levels