Library / Character Variants

Domains Compendium

Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.

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Showing 41–60 of 99 domains.
Cleric

You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cl...

core_rulebook domain
Cleric

As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell.

advanced_players_guide subdomain
Cleric

You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess.

core_rulebook domain
Cleric

At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level.

advanced_players_guide subdomain
Cleric

At 8th level, you can create a ward that protects a specified area.

advanced_players_guide subdomain
Cleric

With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (c...

advanced_players_guide subdomain
Cleric

At 8th level, you can transmute your body and equipment to ice for a period of time.

advanced_players_guide subdomain
Cleric

As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command.

advanced_players_guide subdomain
Cleric

You can touch a willing creature as a standard action, granting it a +4 bonus on all saving throws made against mind-affecting effects and immunity to confusion.

advanced_players_guide subdomain
Cleric

You can touch a creature to learn about its abilities and weaknesses.

core_rulebook domain
Cleric

At 6th level, as a swift action, you can change the location of one of your blast runes.

advanced_players_guide subdomain
Cleric

You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ab...

core_rulebook domain
Cleric

As a standard action, you can issue an inspiring command to your allies.

advanced_players_guide subdomain
Cleric

You have the ability to ignore impediments to your mobility.

core_rulebook domain
Cleric

As a standard action, you can emit a flash of light from your holy symbol or divine focus.

advanced_players_guide subdomain
Cleric

At 8th level, you can emit a 30-foot aura of forgetfulness for a number of rounds per day equal to your cleric level.

advanced_players_guide subdomain
Cleric

As an immediate action, you can attempt to thwart a melee or ranged attack that targets you.

advanced_players_guide subdomain
Cleric

You can touch a willing creature as a standard action, giving it a bit of luck.

core_rulebook domain
Cleric

At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action.

advanced_players_guide subdomain
Cleric

You can give a creature a vision of madness as a melee touch attack.

core_rulebook domain
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