You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cl...
Domains Compendium
Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.
As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell.
You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess.
At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level.
At 8th level, you can create a ward that protects a specified area.
With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (c...
At 8th level, you can transmute your body and equipment to ice for a period of time.
As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command.
You can touch a willing creature as a standard action, granting it a +4 bonus on all saving throws made against mind-affecting effects and immunity to confusion.
You can touch a creature to learn about its abilities and weaknesses.
At 6th level, as a swift action, you can change the location of one of your blast runes.
You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ab...
As a standard action, you can issue an inspiring command to your allies.
You have the ability to ignore impediments to your mobility.
As a standard action, you can emit a flash of light from your holy symbol or divine focus.
At 8th level, you can emit a 30-foot aura of forgetfulness for a number of rounds per day equal to your cleric level.
As an immediate action, you can attempt to thwart a melee or ranged attack that targets you.
You can touch a willing creature as a standard action, giving it a bit of luck.
At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action.
You can give a creature a vision of madness as a melee touch attack.