Showing 1–20 of 170 domains.
Cleric
Champions of Balance
At 6th level, you can become semi-tangible as a standard action.
ReplacesRemote Viewing
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot protective aura as a standard action.
ReplacesHoly Lance
Cleric
Core Rulebook
As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.
Cleric
Divine Anthology
You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells.
ReplacesArtificer's Touch
Cleric
Kobolds of Golarion
As a swift action, you can subtly alter the color of your scales, blending them with the surrounding environment.
ReplacesCopycat
Cleric
Advanced Player's Guide
At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead.
ReplacesWard Against Death
Cleric
Core Rulebook
You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.
Cleric
Advanced Player's Guide
As a standard action you can become a beacon of arcane energy until the end of your next turn.
ReplacesHand of the Acolyte
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot aura of menace as a standard action.
ReplacesHoly Lance
Cleric
Champions of Balance
You gain a +1 bonus on Charisma checks and Charisma-based skill checks against creatures that share your creature type (and subtype, if you are a humanoid).
ReplacesInspiring Word
Cleric
Inner Sea Gods
As a standard action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you.
ReplacesFire Bolt
Cleric
Core Rulebook
You can cast mending at will, using your cleric level as the caster level to repair damaged objects.
Cleric
Advanced Player's Guide
At 8th level, you can create a wall of swirling ashes anywhere within 100 feet.
ReplacesFire Resistance
Cleric
Advanced Player's Guide
With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.
ReplacesTouch of Chaos
Cleric
Advanced Player's Guide
At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level.
ReplacesWeapon Master
Cleric
Champions of Corruption
As a full-round action that is considered an evil act and provokes attacks of opportunity, you can bite a helpless living or freshly killed creature, dealing 1d3 points of damage.
ReplacesTouch of Evil
Cleric
Divine Anthology
At 8th level, you can emit an imperceptible 30-foot aura of distraction as a standard action for a number of rounds equal to your cleric level.
ReplacesCharming Smile
Cleric
Advanced Player's Guide
At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to yo...
ReplacesDestructive Aura
Cleric
Advanced Player's Guide
At 8th level, you can move through tunnels and caves with ease.
ReplacesAcid Resistance
Cleric
Core Rulebook
You can imbue a target with chaos as a melee touch attack.