Library / Character Variants

Domains Compendium

Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.

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Showing 81–99 of 99 domains.
Cleric

By touching a creature, you can grant it the benefits of endure elements, which last for 1 hour per cleric level.

advanced_players_guide subdomain
Cleric

As a standard action, you can create a 5-foot-radius cloud of smoke.

advanced_players_guide subdomain
Cleric

With a touch, you can empower a weapon to affect incorporeal creatures.

advanced_players_guide subdomain
Cleric

At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies.

advanced_players_guide subdomain
Cleric

As a standard action, you can touch a creature to give it great strength.

core_rulebook domain
Cleric

Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt.

core_rulebook domain
Cleric

Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result.

advanced_players_guide subdomain
Cleric

At 8th level, when you make a Disable Device or Sleight of Hand check, you can roll twice and take the higher result.

advanced_players_guide subdomain
Cleric

At 8th level, you can broaden your mental spectrum to encompass those around you.

advanced_players_guide subdomain
Cleric

At 8th level, you can emit a 30-foot aura of repetition for a number of rounds per day equal to your cleric level.

advanced_players_guide subdomain
Cleric

Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (mi...

advanced_players_guide subdomain
Cleric

As a free action, you can gain increased mobility for 1 round.

core_rulebook domain
Cleric

You can create an illusory double of yourself as a move action.

core_rulebook domain
Cleric

You can cause a creature to take on some of the traits of the undead with a melee touch attack.

advanced_players_guide subdomain
Cleric

You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1).

core_rulebook domain
Cleric

At 6th level, when a creature is damaged by your blast rune, it cannot attack you for a number of rounds equal to 1/2 your cleric level unless it succeeds at...

advanced_players_guide subdomain
Cleric

As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack.

core_rulebook domain
Cleric

As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack.

core_rulebook domain
Cleric

As a standard action, you can unleash a blast of air in a 30-foot line.

advanced_players_guide subdomain
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