While raging, all of the barbarian's critical hits made with melee weapons deal an additional 1d10 points of energy damage (2d10 if the weapon deals ×3...
Feats Compendium
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As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round.
While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage.
While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage.
While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1).
Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance).
While raging and mounted, the barbarian's mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or...
While raging and mounted, the barbarian's mount gains the benefits of any rage powers that are constant in effect when the barbarian is raging.
While raging and mounted, the barbarian's mount gains the trample special attack ( Pathfinder RPG Bestiary 305).
A barbarian's mount can affect creatures up to its own size with its ferocious trample.
While raging, the barbarian sprouts dozens of wicked barbs from her body.
While raging, the barbarian is surrounded by an aura of menace.
While raging, the barbarian grows a pair of large horns, gaining a gore attack.
Once per rage, the barbarian can try to avoid serious harm from an attack.
While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons.
While raging, the barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting her:...
Once per rage, the barbarian can attack the floor around her as a standard action.
When using the ground breaker rage power, the barbarian can extend the radius of the effect by 5 feet.
While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage.
When using the guarded life rage power, 1 additional hit point of lethal damage per barbarian level is converted to nonlethal damage.
While raging, the barbarian takes half damage from attacks by swarms of vermin, including spells and effects that act like a swarm of vermin (like summon swarm...
While raging, the barbarian takes no damage from attacks by swarms of vermin, preventing harmful secondary effects of such attacks like poison or bleed.
While raging, the barbarian increases her bite damage die type with the animal fury rage power by one die type and decreases the penalty on attack rolls with...
As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category.