Library / Character Options
Flesh Wound
Once per rage, the barbarian can try to avoid serious harm from an attack.
This is a Rage Power — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian's armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled. A barbarian must be at least 10th level to select this rage power.
Source: Advanced Player's Guide
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Rage Power
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.