Once per day when you enter a rage, grow one size category larger (as enlarge person, even if not humanoid).
All Rage Powers
A class talent — granted by Barbarian: As a barbarian gains levels, she learns to use her rage in new ways.
Also available to Skald, Pack Rager
While raging, the barbarian gains two claw attacks.
The barbarian's insight bonus to her chosen skill increases to +4.
When you enter a rage, choose a skill you can use while raging; gain a +2 insight bonus to it while raging.
While raging, the barbarian gains a bite attack (1d4 + 1/2 Str, at full BAB -5 as part of a full attack) that can also be used to maintain or break free from a grapple.
While raging, you gain a +2 bonus on combat maneuver checks made to sunder with any of your natural attacks.
The barbarian gains a bite attack; if she already has one, it deals damage as if she were one size larger.
Once per rage, as a swift action costing 2 rounds of rage, add a +1d6 bonus to one d20 roll she has just made (after seeing the result).
While raging, gain a +2 bonus on reposition and trip combat maneuver checks and on rolls to confirm critical hits.
When you demoralize a foe with intimidating glare, you also deal 1d6 sonic damage to it.
While raging, the barbarian gains a +1 natural armor bonus.
While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge.
While raging, the barbarian gains two claw attacks.
While raging, the barbarian gains a natural climb speed equal to her land speed.
While raging, the barbarian can take a move action to move and can take her normal standard action at any point during the move.
While raging, the barbarian gains a natural swim speed equal to her normal land speed.
When she uses her powerful blow rage power, the barbarian also deals bleed damage equal to her bonus damage with the powerful blow.
While raging, the barbarian may attempt to punch through an opponent's flesh and rip out one of its vital organs.
While raging, when you hit with a gore attack as part of a charge, you automatically score a critical threat.
While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize.
While raging, a barbarian who pins a smaller foe can wield that foe as a two-handed improvised weapon; damage she deals is also dealt to the grappled creature.
While raging, the barbarian is treated as if she has Improved Unarmed Strike.
While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks.
While raging, a melee hit on a foe that is holding its breath makes it lose rounds of breath equal to your Strength modifier.