Species
Species sets the character’s physical frame and a set of foundational traits such as size, speed, senses, and ancestry-specific features. In the 2024 rules, it matters, but it is only one layer of the overall build.
Movement and senses. These often shape exploration and positioning long before the flashy parts of the sheet matter.
Trait synergy. Species traits should support the class plan or shore up a real weakness in the build.
Identity fit. Species is part of the character’s early-world footprint and should make sense beside the background and campaign tone.
What Changes Every Session?
Speed, senses, size, resistances, and repeatable traits tend to matter constantly because they influence positioning, scouting, and risk.
What Changes Occasionally?
Limited-use traits, special movement, and ancestry-specific options may define a scene even if they do not appear in every encounter.
Species is not class. It should influence what the character can attempt and how they experience the world, but it should not replace the class role or background identity.
Species is not only story. If a trait affects movement, senses, durability, or communication, keep it visible during play so it actually gets used.