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Survival

Full rules text, use cases, and edge-case handling for this skill.

Wisdom

Description

Survival covers the practical arts of wilderness living — tracking creatures, navigating without a map, foraging for food and water, predicting weather, and avoiding natural hazards. Where Nature is theoretical knowledge of the wild, Survival is the hands-on skill of staying alive in it.

Check

The GM calls for a Survival check when navigating, tracking, or dealing with wilderness challenges.

Difficulty DC
Easy10
Medium15
Hard20
Very Hard25
Nearly Impossible30

Common Uses

  • Tracking a creature across terrain (DC set by trail freshness, terrain, and weather)
  • Navigating to a destination without a map or in poor visibility
  • Foraging for food and water during a day of travel
  • Predicting weather for the next day
  • Identifying natural hazards (quicksand, thin ice, avalanche risk)
  • Following a trail obscured by rain, time, or counter-tracking

Tracking

The GM sets the DC for tracking based on how clear the trail is. Fresh tracks on soft ground are Easy (DC 10); week-old tracks after rainfall may be Nearly Impossible (DC 30). Moving at half speed while tracking allows careful examination of the trail. A failed check means the trail is lost — the party can search to recover it or return to the last known point.

Passive Score

Passive Survival (10 + modifier) may be used when the GM wants to determine whether an experienced wilderness character automatically notices a hazard, a trail, or a change in conditions without requiring a roll — particularly useful for overland travel where constant checks would slow the game.

Proficiency

Survival is a class skill for Rangers and Druids, and is common among characters with Outlander, Folk Hero, or similar backgrounds. In wilderness-heavy campaigns it sees constant use; in urban campaigns it is rarely called for.

Special

  • Ranger (Natural Explorer): Doubles proficiency on Survival checks in favored terrain; the party cannot become lost by non-magical means; foraging yields food for the whole party. This feature makes Rangers dramatically more effective at wilderness navigation.
  • Ranger (Primeval Awareness): Provides supernatural awareness of certain creature types in the area — complements Survival tracking with magical confirmation.
  • Outlander background: Grants Survival proficiency and the Wanderer feature — the ability to always find food and water for the party in the wild, effectively making Survival foraging automatic.
  • Find the Path (spell): Automatically leads to a known destination — replaces navigation Survival checks but not tracking or foraging.
  • Hunter's Mark (spell): While marked, Ranger has advantage on Survival checks to track the marked creature.
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